Funny thing: I think I remember in an interview with Sakurai at E3, some folks were asking what led to the inclusion of Wii Fit Trainer as a playable fighter. If I remember what he answered correctly; his reasoning for including her was because he got thousands to millions of requests for who people wanted to see in…
That's awesome! :D If you can, take some photos and share them so we can all see how it went! :)
That's a very good point you bring up there: the cultural differences.
You are right about that. I don't disagree.
I understand your pro artistic freedom position as well and that artists should be able to do what they want to do without having their artistic freedoms impaired.
Probably because that was an Arcade game that would be placed in public spaces as opposed to a purchase for a home console that would be played in private.
That would be some sort of miracle if that happened. I'm actually curious if there's been some sort of switch up in Capcom management lately that I'm not aware of. Is there a new CEO or something? Have positions been shifted? Could this explain why Capcom has been doing things that seem different than in years…
I recall that Kotaku reported that a flood of meme pictures were swarming sites like Tumblr and others, which is true, but never used them as a means for other articles.
There have been plenty of reasons to wail on Capcom the past few years. There was the whole Street Fighter X Tekken on disc content which was marked as "DLC" debacle. There was the Asura's Wrath "True Ending" DLC fiasco. The DMC makeover madness. The Marvel Vs. Capcom 3 / Ultimate Marvel Vs. Capcom 3 separation of…
There's a very good reason for that of course. George Kamitani worked on the Dungeons & Dragons games before he left Capcom and founded VanillaWare.
I remember this back before E3 when EA made the big hullabaloo about not working on any games for the Wii U at the moment.
You mean like with Twilight Princess and Skyward Sword?
Ken Levine and Irrational Games present: