OtakuMan24
OtakuMan24
OtakuMan24

Actually, that is incorrect. There have already been quite a few games that have finished since then, and lots more that Kotaku never bothers to report on. In case you haven't noticed, Kotaku is incredibly biased in what it chooses to report from the Kickstarter front. They cherry pick the stories they want to

And just how old are you anyway? 15? 25?

Furthermore, a Kickstarter for the entire amount of making and releasing a game would be MUCH larger than what is seen on Kickstarter these days. For example, "The Diamond Trust of London" is a game by Jason Rohrer who made the acclaimed indie game "Passage".

I've been recently working with the IGDA on revising the guidelines and application process for the IGDA's Curated Kickstarter Page in hopes of making it better and more useful to game developers and people considering pledging to projects on Kickstarter.

Seriously, what the hell Kotaku commentators?

You're going to see more than just simple mobile titles and ports from older generations of consoles/handhelds. There may not be too many around launch, but it always does take time for developers to make new and original games for a new system.

I don't think you need to worry about that. A lot of original titles being made for the Ouya are likely to be just like those $10/$30 games you see on XBLA and PSN and Steam. In fact, a number of those games are already planning on Ouya versions themselves.

Well yeah, but there was also a newer Bard's Tale game made in the early 2000's. It had its moments and has had ports to most mobile devices.

No launch games? Au contrair. Ouya is set to have 466 games for the system. Many will be launch titles while others will be released later as the Ouya userbase expands and developers finish their games.

But if it's an empty niche market that doesn't have anything filling it, then it can still survive and do well by meeting that market's needs. Does that mean Ouya will become uber rich and powerful rivaling the likes of Nintendo, Microsoft, and Sony? Maybe not, but that's okay. It doesn't have to.

But does the Ouya have to have a AAA $60 title? What if all of its games are reasonably priced and it can get itself situated with a growing and solid user base?

What are you talking about? They're going to have 466 games in the Ouya store around launch including Final Fantasy III and The Bard's Tale.

Will do. And I'm not sure if I'd call it a fantasy world really. I'm coming from the perspective of the various game developers I know who are looking at this article and nodding their heads in agreement. This is the kind of thing talked about over social networks and forums that developers hang out at. Getting in

BRAVO!

You should play the Spiritual Sequel from the original creator:

Now playing

I wonder how many folks here know that what we know here as M.U.S.C.L.E. in the USA is actually "KinnikuMan" in Japan and is based on a popular anime/manga series? Hell it had a new game based on it as recently as the PS2.

Nice try bud.

When did you submit your campaign? If you submitted it before April, 2009, that would DEFINITELY have an impact because prior to that, the business model at Kickstarter was different. So was their name. They used to be "KickstartR".

Then you're clearly ignorant of the game industry and aren't paying attention. If you think Kotaku is going to tell you everything going on in the game industry, then you are sadly mistaken.

There have been a number of video game campaigns that have finished and seen releases. You just don't normally hear about them here on Kotaku.