OgilvyTheAstronomer
OgilvyTheAstronomer
OgilvyTheAstronomer

I wish people would stop bringing up the "murdering prostitutes in GTA" straw man. Murdering prostitutes is the same as murdering cops, murdering hobos or murdering pedestrians—a part of the simulation space. Prostitutes aren't singled-out for murdering in any way.

Nobody here is complaining about sex, but about objectification.

For a narrow definition of "grown".

I wasn't thinking about their physiology as much as their architecture and design...

The "space marine" stuff is pretty generic, granted, but I think the Covenant are outstanding enemies, in terms of design and overall aesthetics.

Hell, the Arbiter was a more interesting character than Master Chief by far...

It had actually simulated, rather than animated, bipeds. One of my best gaming memories is to get a T-Rex to chase me across some ruins, trip on them and fall over. Then laughing at it while it tried to get back up.

I don't know... the US South seems a bit sensitive about the Civil War on occasion, and that was a long time ago.

You don't have to support anything that doesn't interest you, but people generally don't pop into news threads for games that they aren't into to flaunt their disinterest and/or cheapassery. I've bought lots of games I have only marginal interest in on Steam sales: it's a given, lots of people do that, and it adds…

So, has there been any actual documented cases of TB transmission by cats, or is this just tabloid bait?

I really tried, but the hacking minigame defeated me.

Well, it's not like "connecting emotionally" has ever been a hallmark of id's games. At least Rage had some great shooting and some pretty good driving.

The game looks great, but the cover art is vile.

In what way was iOS the wrong platform for S&S?

Unfortunately, "customer goodwill" and "customer dollars" are different things, and if the publishers shun the PS4 because the Xbone provides a better return on investment (no rentals, no used games, etc.), then consumers will go where the games are.

D&D rules are designed to be easily trackable with pen and paper; things like memorising several copies of a spell don't make a lot of sense when running on a computer.

Frazetta's "Death Dealer".

Aha, I stand corrected. Thanks!

Moebius's "The Incal"?

Hipsters. Right.