NotGodot
NotGodot
NotGodot

When you max a social link with a party member they have some kind of realization about their anxiety about their shadow and their persona transforms. For instance, Kanji realizes that regardless of his sexuality, his real problem is a crippling fear of rejection. Yukiko ultimately decides to run the family inn since

That's a bit redundant though, isn't it? I mean isn't that what finishing their social links is all about?

I haven't played Golden, but seriously: A huge part of that game's appeal is your character's broader social context. So it's presumably totally worth it if it means more time with your pals.

Well, apparently to get the best version you have to have Golden anyway, where you get a whole rad epilogue where you return to Inaba later on and get little epilogues to various stories.

You got the bad end? holy shit. It is so trivial to get the middling one from that. You just don't throw nametame into the TV. It's a HUGE DEAL to get the Good or "True" end, in terms of what happens. I literally demand that you go back and get a different ending.

If you're thrown into a HORROR TERROR you get what amounts to free therapy and you get to join the hero team.

They're basically regular teenagers. That's the thing. They're relateable human beings you could be friends with, hang out with, or date. They're not genre fiction caricatures.

This is the only SF&F school that's ever really struck me as being, uh, remotely accurate w/r/t teen drama. Plus the surrounding town is awesome.

The more quests, not better quests thing is more a knock against Skyrim, really. FO3 was more about dungeons, which it admittedly did VERY well, but Dungeons just don't scream fallout to me.

Not really. They're all very simplistic is the problem. FedEx quests. It's got better dungeons than FONV, admittedly, but I think that's different. The strip quests in NV in particular are real standouts with multiple points of entry, objectives, resolutions, and a branching structure. The two quests set on opposite

I not only think it's okay, I think it's the strongest example of the piece when it comes to provoking the kind of visceral reaction that Trumble's going for.

I really don't. I mean don't get me wrong, I liked Fallout 3 well enough, but it didn't really scratch the Fallout itch. I don't think tha t kinda tone's really in their repertoire, and Bethesda's decision to go for a lot of quests rather than really well designed quests just isn't my thing.

Uh, but isn't that kind of non-rule following individualism a huge part of why we, as a civilization, are kinda fucked? Maybe she should just, y'know, follow the rules.

Any idea when it entered the english language?

This is all really secondhand, so I honestly wouldn't put a ton of stock in it against your experience, but apparently he has a tendency to zone out a lot and a lot of difficulty with stuff like timetables and project deadlines just because he tends to lose a lot of time. Granted this came from a disgruntled person

The character who uttered it, Malcolm Tucker, is best known for incredibly inventive and offensive profanity. You should look up a supercut of him. Omnishambles isn't so much an attempt to class up Clusterfuck as to find a replacement that both sounds good on the tongue and doesn't include "Fuck" since that's like,

It's more common in the UK, apparently, and even then it's more of a press word. It's probably one of those things like upcycle or various other bits of nerd argot that are probably gonna disappear because it's so of-the-moment.

Twerk is like, an actual dance. It's like asking for the word Foxtrot to disappear, only it's also kind of racist and classist since Twerking is historically associated with poorer black people.

Steampunk? Yes. IIRC it was first used in the late eighties or early nineties. Cosplay's a loanword though, innit?

According to one of my old Profs, verbify is predated by the use of the verb To Verb. As in "Verbing Weirds Language" from an old Calvin and Hobbes.