NoahK
NoahK
NoahK

I'm not entirely sure that tying debt solely to monetary value of the object you're buying is a sufficient model for evaluating debt. As an example, I went into debt to buy a phone a couple years back because, when I was starting out as a writer, I needed a device. I ended up getting a job because of it covering

If one speeds wouldn't they have a lower chance of being stopped at a light? How can that be factored into your calculations?

For context, I've been a UI/UX designer for the last 13 years, and for about 9-10 of those years, CSS/HTML as well, and the last 4 years, jQuery (Javascript framework/library).

They did an experiment with a few X360 games (Shadowrun, Supreme Commander 1, Final Fantasy 11, and Lost Plant 1) that had PC multiplay. The X360 users had to have auto-aiming and all kinds of other helpers enabled to even be able to keep up, and even then the PC players would run circles around them convincingly.

Not for racing games (imo). I'd much rather gently push a thumbstick than tap right right riiiiight right.. etc. Same goes for 3rd person shooters/platformers. I'll take a full 360 degrees of pushing a stick versus finding the right combination of directional buttons to go precisely where I intend to.

There's nothing wrong with email. There never was. The problem is people. Email is just a medium. Communication is the function. Just like any other form of communication that requires the reciprocation of information first (i.e. give you my contact info), the first and main point of management is who, when, and why

My parents were always telling us "Don't talk back." The message was "I don't care what you have to say. Shut up."