No, it's not, which is good.
No, it's not, which is good.
This is the weirdest nitpicking I have ever seen.
This is, unfortunately, the trouble with hype. A game gets hyped to absurdity, isn't completely flawless, gets a ton of negative press, but is actually a whole lot of fun. This has been happening more and more lately.
Unless something has dramatically changed from their first Alpha, this is far from a demo.
Just looked at his portfolio, I want all of it. This is dangerous.
I've been playing the preview build and the atmosphere created within is just exquisite.
If you haven't played this game or are typically sketchy on 'open world' games but think Sleeping Dogs looks intriguing.. get it, you won't regret it. That's a lot less side stuff than there is in something like GTA, but it's a great game that's just a ton of fun to play with a really engaging story. One of the few…
This has been such a trainwreck from day one that I'm baffled they haven't sorted out the communication yet.
Yeah that will definitely turn me off
Looks like Sony botched the PS+ Version launch, as it's nowhere to be seen on the store.
My current favorite least-violent-violence is Destiny headshots. Killing an enemy with a precision hit in Destiny typically results in some sort of explosion of light, shadow or mechanical fluid, but no blood. It's satisfying, but not gory, and immediately lets you know that you did something mildly awesome.
My biggest wants are a better LFG system (at least let me do the dailies/weeklies with it, seriously), a map, and the ability to see all the grimoire stuff in-game. The latter of which just baffles me in its current form.
I like to believe the cat actually pressed a hidden button on her suit that popped her out unexpectedly.
Seems like the general consensus amongst reviewers is that the game is awesome, but wears out its welcome a bit. Pretty excited to play it!
I honestly don't find the voice-acting that bad. In fact, often times I find it to actually be quite good. The bigger issue is the script they're acting from, the writing is just awful in a lot of cases. The majority of it reads like grade school fan-fiction, there's only so much you can do with that.
On one hand, I sort of agree with the randomized loot distribution in PVP as it incentives participation without worrying if you're, well, bad. On the other, I can't deny that it feels absolutely awful to crush the opposition and get nothing for it. Last FFA game I played I did exceptionally well, won the match, and…
I think it's just a matter of development cycles. I know I've backed fewer projects this year because I'm waiting on a selection of projects from last year, so I'm being much pickier with backing additional projects.
Welcome to Kotaku, where headlines are purely clickbait and rarely indicative of the actual (often far better) content.
I can't tell if you're trolling or serious, but I sure hope it's the former.
The lane system is most likely inspired by Guardian Heroes, an amazing Sega Saturn beat em up, not MOBAs