643k isn't a lack of interest at all, especially given the current KS saturation.
643k isn't a lack of interest at all, especially given the current KS saturation.
Well, being for a different platform is definitely a huge factor though, I wouldn't worry too much over it :) Good luck with your project!
There are a few space combat games on the Xbox 360: Dark Star One and Project Sylpheed comes to mind, but they're both lacking the oomph I need to be genuinely interested in them.
For what it's worth, I intend to bring the 3d space combat game I'm currently working on to next gen consoles if I can! But yeah, X360 and…
Argh this sucks man, I hope that you have some elements to differentiate the game you're working on :-/
Even more contrary to stereotype, EEDAR's survey says free-to-play "whales" spent the majority of their gaming time on consoles. "It's not surprising," EEDAR's Jesse Divinich said to GamesIndustry International. "Core gamers have been conditioned to spend money on traditional games and it is fair to assume this habit…
I discovered that game during the greenlight supershow. If you want to see someone playing the game for twenty-five minutes, here's the link:
I didn't know about that game, thanks, we'll have to check it out. For now all I can say is that from a quick check-up, it seems to feature only 4 vehicules while ours will have about 700 parts to choose from to assemble our own ships, and that it will have a structure better fit for e-sport (smaller matches, 4vs4,…
HA! Joystick support was one of my first decision regarding the game and we made sure that the gameplay was optimal for that input device. Combining joystick and Oculus is freaking amazing!
Also, the video you see had placeholder textures, which really doesn't help with the ship designs. Check out our kickstarter, we…
Hey there, Guillaume of Nine Dots here! We have no intention whatsoever to turn this into a pay-to-win game. Credits has to be earned, not bought. We also announced already taht there will be no consumable microtransaction. Anything you buy will be permanent, so no exp booster or anything like that. Also, a very large…
I hear ya, it's crazy how much they can get away with. Still, this news would be a step in the good direction and I'd find it sad if we were to focus on the possibility of getting screwed over later. For now, this is good news.
You are correct about the tools helping a great deal, and multiplayer only being a great way to focus their attention on less different components at once. However, don't necessarily take for granted that they need to outsource. We're currently making a game with a rather similar concept at Nine Dots and we didn't…
I wished people stopped following franchise and followed the development teams instead. The name doesn't make the game, it's the devs who matter most. That little splash screen at the start of the game that you always skip? It's the most important information about your game, even more than the actual title.
Sometimes what the developers want to make are not in line with what you want to play... So why don't you try making one? I'm not saying that to sound like a condescending prick, I'm actually serious. Gamemaker is a very simple tool to make 2D games such as platformers, so why not make the game that you are looking…
I wished there was a mention of Doom & Destiny 2. The first one made me laugh and there was quite a few design choices that I liked. For instance, there was always more than one new weapon of every types in shop, and they always had different strengths and weaknesses, so it wasn't just a matter of getting the next…
LOL well played Izuna. Can't believe they fell for it.
Skylanders is a novel idea, to be fair.
You have great tastes sir!
Our facebook pages or our website at ninedotsstudio.com are your best bets.
We haven't announced anything yet, but with this kind of game it's par for the course, so stay tuned if you want to participate in an eventual beta!
Well, stay tuned! The ships you saw in that vid (except the huge carrier) all had placeholder textures as we're still in alpha. Maybe you'll prefer the final look :)