Nihilexistentialist
Nihilexistentialist
Nihilexistentialist

Their take that’s... a link to a comedian’s stand-up bit from SNL?

If only there was an article you could read that goes with the headline that provides more information.

This is one of those shady key reselling sites so price will fluctuate and you’ll likely get a notification from your credit card company asking what the purchase is if it goes through. The post itself is a copypasta of previous posts - it mentions a code but there’s no code this time. I’ve also seen them post cdkeys

This is one of those shady key reselling sites so price will fluctuate and you’ll likely get a notification from

Originally you said: “Almost every major Action RPG to date has some sort of variation of that loot filter concept.” when it appears this is largely a thing for a specific type of action RPG.

If I leave my controller upside down (which is the orientation in the charger I bought) I do get some drift but it’s corrected just by playing for about 10 mins and is subtle compared to the blatant drift I’ve now seen on 2 Joycons. So what I do is I charge the controller to max and then let it sit flat and that lasts

He’s not writing the game. 

So you mean the traditional point and clicky style games that are built around loot. Not what comes to mind when I think of ARPG. I meant games that would be more comparable to Ghost and Nioh - the Souls games, Horizon, FF15, Kingdom Hearts. They have loot but it’s not the focus.

Wasn’t one of the leaks that there were 3 codenames in use meaning 3 consoles? Series S, Series X, and Series X diskless would make sense. However, it might eat into first year sales, so I can see why they’ll wait to release that version. For Sony in the long run I would bet that their diskless model sells better but

Given the existence of the PC market and how that works I’m not seeing the logic in any of this. Even on console games you’ve started to see some graphic options available in the past few years. You’re going to see more of that.

Get out.

To be fair the one thing that the Twitterscape got incorrect was confusion of their title - they’re a creative director at Stadia as in they just lead one of the studios. Their studio got bought out by Google. So that’s what you should avoid based on the tweets.

They’re just doing their best to accurately portray the NBA.

I thought Nathan covered this part well enough. This benefits artists not so much the labels so the labels crack down on it. The way that it has always worked is unless you’re very big the artists make their money off tours (RIP) and merch while the label makes money off of selling the record, rights to play or use

If you mean the game’s original music that’s largely not what this is about (unless it’s Nintendo.) This is about music from record labels/licensed music.

Still seems finicky and requires management. Guess I’ll see for myself later this week when my rental comes in

Can you name some examples? I don’t feel like I see this often and “action RPG” is a very broad category with so many games having added RPG elements in the past decade

Forgot what game it was but it let you filter your loot (Nioh?) so you didn’t have to pick up anything you don’t need. Surprised more games haven’t used that system. It’s a bit of a turnoff for those who don’t want to dump 100+ hours into every game we play.

Right, it was an uneven part of the experience. Understandable that they’d remove it to start out but would be nice if they can bring it back and this time do it right.

Correct me if I’m wrong but there wasn’t an easy way to access or add to your wishlist from your PS4. On web it works as expected 

Cover the major phobias as well as you can within budget and provide warnings if you can’t. This is a fairly young part of gaming - accessibility will grow for the large companies based on current trends. As more solutions appear you’ll see greater adoption in the industry.