NightmareAsylum
NightmareAsylum
NightmareAsylum

While it’s not quite as entertaining as watching crashes and rolls, in the mission “Lost MC RIP”, the traffic also has a weird issue with the street that the initial waypoint is on. They all just feel the need to make a very illegal U-turn across grass and go the other way.

It’s harder to make friends, function well in social situations, and maintain emotions? A game about getting through life suddenly seems unnecessarily more difficult with this trait? Sounds like one of the most accurate representations of the more common mental illnesses that I’ve heard of in a video game.

There are people denying that time is moving forward in the game? The last few updates quite clearly explained that as being the case. Take the Gunrunning (bunker) update, Agent 14s dialog in one of the vehicle missions says that the year is 2017. And in the Smuggler’s Run (hangar) update, Ron is pretty bitter about

Hell, even better, take the way DR3 handled difficulty (Slight challenge + very lenient timer + autosaving, or heavy challenge + strict timer + only manual saving like 1&2), and just add in a casual mode for the DR4 fans. That would be one of the easier improvements to make in order to please fans. Then all they’d

One argument I’ve made before is that they should nearly double the payout on just about everything. Then poof, the game would go back to the early days when you could make decent money doing whatever the hell you wanted to, and obscene amounts of grinding the same 2 things forever wasn’t practically required just to

Well if this didn’t nail Rock Band 4's Rivals mode right on the head.. the only difference being no loot box mechanic, just one predetermined, cosmetic reward per tier.

Who needs pockets when one small holster can fit a small armory’s worth of inventory?

Oh yeah, DS1 was one of the worst offenders of this I’ve seen.. even after restoring humanity. I guess it shouldn’t be much of a surprise though, that character creator was basically copied and pasted from Oblivion, down to the breakable sliders and questionable “beard” settings.

Hmm.. people are more pissed than ever about the whole concept of microtransactions and loot crates in games. We better add them to year+ old games and make them as much of a rip off as humanly possible. Why give old fans a reason to play the game again for new rewards, when we can just prey on the ones still sticking

“How can white people teach black history?” And there it is. The real reason for this whole mess.

Right? Without the OLED, an otherwise identical TV would go for about $400-500, depending on where you look. Makes me wonder just how much we get ripped off when it comes to that tech in handheld forms.

Right? Without the OLED, an otherwise identical TV would go for about $400-500, depending on where you look. Makes

They’re making some strong promises with this. DS3 & Bloodborne could barely handle a stable 30 frames most of the time, but the One & PS4 versions of this are going to be a stable 60 on the same engine? This will definitely be among the examples of “remasters done right” if they pull that off.

The DS1 engine damn near tore itself apart if you unlocked the framerate and put it at 60, mods were needed to keep it playable at that point, but even then, issues aplenty.

I’d be careful with the RDR 2 praise right now. Take Two did establish that they’d have paid content of some kind in all titles for the foreseeable future. While that doesn’t specifically say microtransactions, their timing of the statement (during the Battlefront II backlash) is very fishy, and it’ll affect

Been hitting the meth a little too hard again, T? I’m not a child, and I’ll never spend even a cent on those blatant ripoffs.

One of my “favorite” examples also comes from Wildlands. In the current Predator special event, one of the rewards for defeating him is the iconic mask. Sadly has to have a balaclava under it, and you can’t have a hood or helmet with it. But hey, who cares, it’s the freakin’ Predator’s mask.

Does anybody else remember the preview articles for GTA V? They practically guaranteed true expansions before the game was even out, including the potential for a whole new city to be added. (Probably has something to do with the “leaked” dev screenshot of Liberty City on 5's engine)

I know I personally become 500% more of an asshole while playing something with a competitive aspect to it than I ever am otherwise. I can still avoid slurs and hate speech and whatnot, but still.. definitely some truth there.

I mean, stats are almost never very accurate because surveying a large majority / everyone in a demographic is impossible, and what constitutes as a mobile gamer could be anything, but still...

They haven’t talked about the requirements yet, but if it is an actual Heist like the 5 original ones, then you should be fine as long as you have one of the “higher end” apartments.