NeroAngelo2
NeroAngelo
NeroAngelo2

I found AC combat to be what you make of it, in terms of excitement... the counter-focused combat made it easier to do cinematic stuff. It became less about “can I beat these guys” (because obviously, yeah, unless you miss your cues) and more “can I beat these guys with style. 

For my casual level of gaming, at

This. There are very few non-hack uses of jump scares in media. Making you jump in response to sudden movement and loud noises isn’t scary, it’s simply startling. If you you could replace the thing doing the jump-scare with an adorable kitten and it would be just as effective, you’re a hack. Horror needs to be earned.

The first two games were so good. The concept felt a little samey after that, but 1 and 2 are solid horror stories. I recommend emulating if possible. Not sure if they're easily available otherwise.

I disagree about the weenies thing because the "jump scares" were more annoying than scary. It felt like a some Slenderman nonsense. Worst part the game is scarier when they're used sporadically and not as often as they did. 

I remember Saga and I at the exact same time saying, “For ****’s sake” in complete unison at a completely self-aware and cheap jump scare that I’m sure neither of us was even slightly rattled by.

The patch also fixes a bunch of problems with pickups. You can now loot the crossbow in NG+ if you already have it, which was making it impossible to fully complete a playthrough previously

The fact that nobody got preview copies or codes of this game is a giant red flag

idk why whenever someone points to issues with EA or digital-only releases, someone else always chimes in with “yeah but it’ll launch needing patches anyway”. Like yeah, that’s part of the fucking problem.

Counterpoint: nowadays with continuous patching, you’re still getting an unfinished product even if you buy it AFTER the official release date

Underrated

Okay, but like... *dying*? Just a wee bit hyperbolic, innit? lol

I’m honestly a little flabbergasted that somebody could talk about the state of turn-based RPGs in 2017 and not even mention Dragon Quest XI.

I think it’s clear they planned to dump it and run with whatever they got. You don’t drop everything a few days after release if it was a lack of funds, you can’t launch a game if you’re that close to bankruptcy. It might not have started as a scam, but that’s what it became.

Guess you could say the folks dense enough to buy this thing were only born... The day before.

Is the Smurfgully franchise really “some of the most popular films in history”? It’s not even the most popular franchise named “Avatar”. Sure, the films made a lot of money, but they’re high-tech spectacle from one of the most famous directors alive, so of course they would. Does anybody actually care about the lore

Tell me you haven’t played Night Trap without telling me you haven’t played Night Trap.

This game gives you all of that, so by this logic it isn’t a walking simulator.

One could argue that a game needs to give players goals, obstacles to achieving said goals and enough tools and agency to overcome said obstacles. In that regard, it’s fair to say that walking sims aren’t really games. They’re more like superficially interactive experiences. Again, not an inherently bad thing but I

Walking simulators have narrow appeal so it only seems pejorative in use by that nature. 

The term “walking simulator” still seems grimly bogged down by a pejorative misinterpretation, so I use it carefully to describe Polish developer Starward Industry’s extraordinary recreation of this tale of planetary exploration, nanotechnology, and the human drive for survival.