NeroAngelo2
NeroAngelo
NeroAngelo2

Exactly, they really need to stop using that term. No expectation for a same day PC launch from Rockstar. Even more surprised that anyone would expect an old gen launch... in 2025.

You aren’t wrong but both consoles were released during unprecedented times where supply chains were destroyed. This is really the first holiday season(this generations 4th) where both consoles have amble stock to sell in stores(something most generations achieve by their second Christmas). So it feels different. I

Id be so curious to understand how western games are being welcome for sexual content, but Japanese games are regularly criticized for the same.

Thank you. This would be like calling the PS2 “next-gen” in 2003. 

In what way..? He didn’t say anything about framerate.

Not surprising.

I’m sorry a PC owner stole your boy and/or girl. That must have been really painful. Luckily you have your console to cuddle at night.

Tell me you haven’t played Night Trap without telling me you haven’t played Night Trap.

There’s has to be a point in content creation were studios go...

To the Japanese (and most of the rest of the world), Americans being freaked out by boobs but excited by bullets is weird.

more like the normalization of guns in the west is weird.

Shooting civilians. Japan has an anti-boner for guns of the same magnitude that America has a boner for guns.

as well as an ever-growing library

More like “The legal situation existing for decades is weird”.

Z-Rated?

This game gives you all of that, so by this logic it isn’t a walking simulator.

One could argue that a game needs to give players goals, obstacles to achieving said goals and enough tools and agency to overcome said obstacles. In that regard, it’s fair to say that walking sims aren’t really games. They’re more like superficially interactive experiences. Again, not an inherently bad thing but I

Walking simulators have narrow appeal so it only seems pejorative in use by that nature. 

The term “walking simulator” still seems grimly bogged down by a pejorative misinterpretation, so I use it carefully to describe Polish developer Starward Industry’s extraordinary recreation of this tale of planetary exploration, nanotechnology, and the human drive for survival.