NeroAngelo2
NeroAngelo
NeroAngelo2

Cool story but it's missing the part that explains why this doesn't suck ass

I see one of these comments on literally every article where it could tangentially apply. Do you people just never take risks? Do you never ever take any action without reading the EULA or analyzing every single angle?

Wow, I can’t even deal with time pressure in games. Permadeath is too stressful to even think about. 

Title: Sweet quality of life upgrades!

Nah mah broda! Is the contrary!

Two things that save my bacon while playing:

Your list had 9 entries...I’m putting forward Warhammer 40K: Inquisitor...it’s not for everyone...but it’s a modern ARPG...certainly more than Diablo 4

whle it is ancient now, sacred 2 was also a really strong overhead game with weirdly quirky german humor, fairly deep skill customization, and for fans of power metal band “blind guardian” a amusing cameo. the weapons had impressive variety and it even included the option of mounted combat, with each character having

Have you done “The Hunt” one yet? That’s my favorite so far.

I like the creativity and all, but how the hell does one manage to see that a set of rails goes from where one stands directly to where one needs to go without understanding what the simplest solution is? Especially when you’ve just done the same thing twice previously?

I really don’t know I’d call Titan Quest a behemoth. It gets points for the mix and match class system that Grim Dawn improved upon but holy christ is it boring on replays.

Not only are there so very few of them, but those that are known are behemoths. Diablo, obviously, then Titan Quest, Torchlight, Grim Dawn

Path of Exile.

Hey buddy, a ton of gamers are furries, how many classic games characters are anthro animal characters? Just look at how popular sonic the hedgehog is with furries. And sonic is….. a videogame character.

Oh fuck right off dicknipples

I’m surprised you hadn’t realized yet that transphobes aren’t welcome in these parts.

Then leave bootlicker

Welp, we all know how this ends...

Maybe companies should stop making their developers who make great single-player games have to make multiplayer games.

Game seems like it was a real top-down Directive-driven game. “hey, studio we now own: Take all your experience in other designs, and give us one of them live-service games. And make sure it releases on this date, whether it’s done or not. It worked for Halo Infinite.

To explain my reference: I gasped out loud at these fonts. I would have put more work into a photoshop joke. and this game cost $70.