NateDizzy
NateDizzy
NateDizzy

Awesome. Considering how large DQ games are and their niche status in the west, I was afraid we’d have to wait even longer.

Soooo....it’s world domination through cuteness? I think I can roll with that.

While Goichi’s A.Gohan is definitely impressive, I’m far more in awe of his gdlk defense. Melty Blood experience > Skull Girls experience.

I seriously thought this was gonna be closer, like maybe 10-8. Just goes to show Daigo with prep-time is akin to “Batman with prep-time”.

Now playing

Obligatory Eurobeat track to listen to while gazing upon this man’s fine work:

Pretty much in the same boat as you Jason. Played it at launch, enjoyed it, and was going to pick it up again to play Prompto’s and Ignis’ DLC...but then we got word MOAR character focused content was in the works. No biggie. It’s not like there isn’t a ton of other sh!t to play...and if I never get back around to

Fair enough. It’s certainly not for everyone.

Dude, those aren’t “exploits”. That’s just knowledge of the mechanics. As someone who fits into your description of “upper tier players”, it’s my opinion that high damage combos and frame data knowledge only make a difference at the tournament level (essentially the top 1-2% of the player base). If you’re not part of

What do you mean by “exploits”? Modern fighting game characters are pretty bug free. You won’t find any “touch of death” combos or glitches that can freeze the game like you could in the arcade days.

Not at all. I’m a firm believer in catering to casuals because without them, we hardcore players will not get any new games (or new content for existing games). I’m just annoyed at how the press brings up the “drop-off” statistic without adding context. My comment was meant to provide that context.

It’s funny that the player drop off is constantly mentioned. At the end of the day, DBFZ is still an ArcSys fighting game. Of course people were gonna cut out when they it actually takes work to earn a win. Besides, I get the feeling the vast majority of the people who bought it on day 1 did so for the awesome

My favorite thing about the stages is that they show battle damage if you or your opponent deflects Ki blasts. Of course, appreciating that detail is damn near impossible when you’re in the thick of it, but if you’re spectating, it’s a great flourish for an already impressive looking game.

It wasn’t with this engine, but ArcSys did make a FotNS fighting game back in the early 2000's. It has a hilariously broken combo system.

Is SC2 really “dying”? Maybe being a long time player of fighting games has skewed my perception, but the SC2 1v1 ladder feels healthy AF to me. Mind you, I’ve only reached Diamond 3, so there are clearly more players at my level than there are at Masters, but I’ve never had to wait more than a minute or two for a

He accidentally hit “Surrender”.

The Gamerz Funk

Sorry, my knowledge is completely rooted in traditional fighting games. As such, I’m pretty much blind to a Smash player’s idiosyncrasies.

This article reminds me of DBFZ’s first week of release because it was so easy to identify who came from which scene. IADs and good overall air movement but rarely tags out? GG/BB player. Tag combos and clean assist usage? MvC dude. Won’t jump but has a surprisingly strong ground game? SF guy. Constantly trying to

The Shenron wish is still considerably more palatable than The Battle For The Stones stuff. Sure, ChrisG got a second chance, but he still had to win two games against a really strong opponent.