Nanttene
Nanttene
Nanttene

I really need to obsess over some other game:

Episode V has been explained, it’s covered in the Perfect Works:

Xenosaga 3's visuals are breathtaking for a PS2 game, but I hated it; characterization takes a backseat to MacGuffin hunting.

As for Xenogears, I love Xenogears.

They maybe do, and maybe don’t.

It’s bleak and tedious and beautiful and unforgettable.

Yesssss

Don’t worry too much about auto-combo — KOF14 has it, but you’ll realize very quickly that it is not the best way to do damage.

You are not alone in this; it’s occasionally cited as one of the reasons Street Fighter 5, the flagship of the genre, did not sell particularly well — not everyone wants to be competitive!

As time’s gone forward, fighting games have, in general, layered on mechanics, so it’s not unnatural to feel lost after twenty years of evolution.

( T T)7

Simplifying lowers the barrier of entry, an oft-cited issue for fighting games; dumb as it sounds, mashing L _will_ be fun for players that don’t know any better. While there’s simplification in the form of auto-combo, it bears mention that MvCI also brings new complexities with its Gem and Tag systems.

Auto-combo sounds bad initially, but it’s actually good design: it hooks newcomers, who’ll naturally gravitate to manual combos should they wish to do more damage.

No.

Chris? Shucks. Was hoping for Leon.

I’d like to give a shout out to Tsuki ga Kirei, a middleschool romance.

It was impossible to sit in the bar’s leather high-backed T chairs without sliding onto the floor. 

Why not Zoidberg?