MrCross
MrCross
MrCross

Possibly one of the most meaningless wastes of server space yet to be posted on Kotaku, and that’s saying something.

I felt that way with EVE Online. Played it for half a year and had a very nice social experience, but when exams came up, i realised how much the game had honestly bored me. Haven’t touched it since.

I disagree with a lot of what you’re saying there. Removing deathmatching from the win equation entirely is the final step on a move years in the making. The medic is borked, mostly through some dumb UI decisions, but not needing Symthic to know hotw to purpose build a loadout is fine by me. Most of the attachments in

I don’t know whether to laugh or offer you a handkerchief to cry into.

It’s a shame people have decided to be so very negatively disposed towards it, because it’s enabled the devs to course correct their map design in each iteration, and the episodic nature of the game suits Hitman’s positive repetition very, *very* well.

Also, far from the first game to have gravity and portal based gameplay in it. Arena shooters nailed those down years before. The American indian influence was its singular unique trait, and that’s hardly worth getting defensive over.

Wonder if the TF2 gambling sites are getting the same treatment?

Call me a cynic, but Valve’s a pack of cowards. They’ve been merrily leaning back and indirectly profiting off gambling schemes based off their own gambling scheme (That’s the loot crate system, in case you’re wondering). Only now that a hefty scandal is rolling will they make concessions, and they’ll still happily

I’d only return to TF2 to add to my over 2000 hours if Valve stopped adding content and instead polished thing up. An engine update, a bug bash and even a rebalance and removal of the F*CKING crate system would get me back. For now, it’s just too dilute, unfocused and janky as valve chases Mommy’s dolla dolla.

I played it at EGX Rezzed, and the controls and perspective together were a mess.

Also, the episodic format unequivocally *works* for the game. The repetition Hitman creates through its piecemeal release, forces you to make the most of every mission, truly get in deep with it and get your money’s worth. The game isn’t halfway finished yet, and i’ve got over 40 hours out of it. Isn’t that enough to

It seems to me that it would be nonsensical for the devs to let this content die after 72 hours a piece. I suspect all of the elusive targets will be socketed into a rotation, once the game is finished.

They did, Riley. And i learnt after the fact that if i had just outright poisoned his wine, it would’ve counted as an accident and got me Silent Assassin.

I did a lot worse on the second one, because the game broke two of its own mechanics, causing me to hurriedly make my escape.

Since the people who buy into this crap are obviously very gullible, it would be fun to convince them that whatever the digital equivalent of a shredder *is* that museum.

Maybe they should try making such a gamble on a smaller budget, trying out things in an environment where risks can be taken, without Squeenix execs breathing down their necks because they’re spending tens of millions on frankly decadent production values.

I’m finished trying. Time is much too precious for this Sisyphusery.

I agree with you on the whole, but be mindful of the fact that using the same language to describe both parts *does* in fact imply that they’re equally bad. Unintended, i’m sure, but something to be mindful of. :)

I’m not mad at your comment, please don’t take a critique personally. My point is that i find it pretty unfair to put Rapp’s possible misdeeds on equal footing with those she’s been subjected to. Wouldn’t you agree on that?

It is at this point kinda of impossible to exhonerate gaming culture for having been the bubbling stew that spawned these anthropomorphic farts, but it is still a very specific segment of that community that does these mad, mad things.