MoonlightB
MoonlightB
MoonlightB

Yet this article is about none of that is it. It's about how this game in particular portrays women, which apparently, is incredibly misogynist.

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If you tell other women that they can never complain about how a game is made then no review or critique can ever be written about a game ever again then? Since according to you gamers have no right to say anything about what games contain.

Women can be sexist too. Saying 'Well I'm a woman and I don't find it sexist' Isn't really relevant if it's objectively sexist.

The amount of male butthurt in these comments is hilarious. Just admit that this geek cred bullshit is fucking nonsense and we can move on.

How else will you know it's alchemical effects?

There's only been a couple of times I couldn't access it at all and that was on launch day and the following Saturday. I am really enjoying this game. It's nice to be able to play a game that's similar in structure to WOW (In that it has roles in PVE) but is different enough to feel fresh.

We don't think men's problems are non existent. That was my point.

Yes that's what I said... I'm confused as to why you felt the need to point that out.

She's broken the law so I think she should suffer the consequences. If that includes losing custody then that's that. (Not to mention the distress she caused to the father)

I thought it was needed because people have misconceptions about feminists and how they view child custody issues.

Did you not read the first part of that statement?

Because a lot of people on the internet like to claim that being a feminist means you are a man hater so when I see issues like this I try to voice my actual my point of view.

When I first saw this story I thought it was going to be some crazed fan had kidnapped someones son. The actual story isn't that much better but at least the kid is with his mum and not a stranger. As a feminist I think the dad totally deserves to see his child and know his whereabouts.

I didn't know anything about gone home when I played it and it was actually kind of creepy. I didn't know what to expect at all.

My problem is I'm big on end game. I like the strategy. Unfortunately MMO's that do have this fluid aspect seem to dispose of end game. Now that's not too bad in itself but if you look at some games that try and do what everquest is doing it's just a dps fest 247 there's no strategy to it. No harmony of skills like

If that's true then every good act should count too. I must have saved the world at least 50 times and most of the people you kill are bad people. Sooo...

That awkward moment when you have 458 hours played on Skyrim, THEN they bring out trading cards based on playtime.

As long as criticism is constructive I don't see why you shouldn't tell them to their face. Only way games are going to improve.