As somebody who wants to set the story bar higher in gaming and actually have video games be relevant to people's lives, you have no idea how many times I get the "herp derp write a book, leave our toys alone" argument.
As somebody who wants to set the story bar higher in gaming and actually have video games be relevant to people's lives, you have no idea how many times I get the "herp derp write a book, leave our toys alone" argument.
Probably just means they'll use the vastly superior Skype streaming and scaling algorhythms for audio.
I realized the moment I put my pan into the oven that my bread would not be delicious as I had planned...it continued rising and poured onto that infernal oven rack of which I had only a fleeting glimpse.
No he wasn't. Toshihiro Fujikawa directed NMH2 and and Massimo Guarini directed Shadows of the Damned. In fact, Suda fell into a depression after SotD because it turned out nothing like he wanted it.
AWWWWW YIS
Well, that's true. We don't know the sales numbers for this game yet.
And that's how it should be. I expect great things from E3 this year for the Wii U!
Surprisingly, it's been about half in support and half mad. And I'm not facing up to anything, because nothing's gonna change if I do. Only thing I'll admit is that the last sentence was a little more horn-tooting than I intended. I didn't mean to trump up my OWN writing... I meant to say this game's writing is so…
Did I claim that? No.
Except I'm writing a ton right now, I just don't have the time or resources to make it a game right now. So while I haven't produced a product yet, it's in the works.
Or maybe we should address the fact that the average age of the gamer is increasing, and so there are mature audiences forming right now that will need product that makes them think.
LOL my occasional peek at Transmetro is just to bask in its edginess at this point.
Chill a little. Kotaku's never been a straight news site, more like half-gaming-news-half-blog. This fits that bill.
I keep a running joke that, as somebody who wants to do "brink-of-cyberpunk" storytelling in the future, that humanity is gonna beat me to the punch on it.
Believe it or not, I actually thought Enslaved was kind of neat, too.
This is very true. But hopefully in a couple years a project I'm planning will come to fruition. Nothing grand in scale, 2D, but hopefully one that's enough to make some waves.
Yeah, they were ridiculous one-liners, but they were funny and not meant to be taken seriously.
...except you don't write a game for developers, so as long as it runs smoothly it doesn't really matter what engine you build it on.