Ah :x as long as it doesn't move as slowly as GoW I may give it a look.
Ah :x as long as it doesn't move as slowly as GoW I may give it a look.
Lol, I am quickly treading the path of Peter Molyneux,
I've been meaning to get around to giving The Last Story a look (Xenoblade turned me off with its MMO-like combat). Can anybody give me some good comparisons?
Oh, I most certainly vote with my money and abstain from buying from these companies.
It's not just the parties. It's the spending all over treating gaming like Hollywood. The ad budgets are another - christ, ad spending outdoes dev spending on the average AAA budget now by a hugely disproportionate amount.
Way to take me hyperliterally...Gameloft is the LATEST EXAMPLE of a company that spends in gross excess on things like this. And WB Games was mentioned, which DOES make AAA games. So yes, it is kind of relevant.
The thing I miss the most from the original Karateka is how distinctively minimalist its visuals were. While this was kind of a result of technical limitations at the time, it was almost painterly in quality.
EA pls go
Yeah, the mindset really pervades the industry though.
This not only represents the problem of objectification in the industry, but it also represents a larger problem - these guys want to be like Hollywood.
It all depends on the system really. I'm still a sucker for turn-based/real-time hybrids like the ATB gauge from the FF series, but I do think it has gotten to the point where you can't just do that ALONE and be called original.
Of course there's a difference between passive and interactive media. The big issue here, though, is that people are arguing that video game violence is inherently rage-inducing and may cause violent behavior just by being video game violence. This is flawed thinking and totally ignores the most important factor -…
Good lord... it was running at 15 FPS...this is HORRIBLE.
While giving up violent video games may be a personal decision (which I respect), writing an article about and adding in at the VERY end that you don't associate violent video games with violent behavior is not something I approve of. As a representative of the video game press, you are, in the eyes of readers,…
Man, another game that sacrifices its fixed camera...
Can anybody well-versed in Japanese politics explain Abe's former track record and what his re-election holds for the country? Trying to find a solid platform for the LDP has proven fruitless.
That's all theoretical though. Experience of myself and others has shown there's a dropoff point, whether it be "real" or just mentally perceived between the eye and the brain.
There is a "dropoff" point in which the human eye can't tell the difference between a given framerate if it gets any higher. I was referring it to being somewhere between 50 and 60 FPS.
...he's been working on this for several years?
No, we should just hang on the 24FPS standard for a little while until shit gets affordable.