Okay, it might be a LITTLE higher, but I can definitely tell the difference between 60 and 50.
Okay, it might be a LITTLE higher, but I can definitely tell the difference between 60 and 50.
They made such a crapton on the Wii in its first two years at market that it doesn't really matter, and some of that loss can be attributed to the end of a generation. The Wii U also has been quite a success and has established a firm install base for the generation to come.
Declining? Last I heard, the 3DS has been a huge success. Check those numbers!
That will alleviate some of the problems, hopefully, but in the end it all comes down to manpower and detail, and you can never cheapen that.
>Nintendo
From a technological standpoint? No, of course not. But from a financial and, by effect, creative standpoint? They can be problematic, to be sure.
Except we can't afford it now. We're hitting the price wall and it's gonna be a huge damper on the media itself.
Here are two criticisms of higher framerates in film.
I find it funny that the most visually memorable games of this year (and this gen, even) are titles that stylize their graphics, rather than blowing AAA budgets on pseudo-photorealistic brown and bloom.
Papo & Yo is proof that you can make a visually stunning game on a low budget, rendering many complaints from AAA publishers largely null and void.
Ah, yes, Sleeping Dogs. I was just thinking of it as how to do an open world game with a narrative right.
Careful, I think you may be masking a lack of strong narrative by trying to say the narrative is about doing whatever you want.
And that's precisely why not every game can be open-ended/sandbox, despite what so many people both in and out of the industry say.
The funny part is that, upon the story being one of my big criticisms of the game, people descended on me in droves trying to argue that the story was not only one of the best of the generation, but also one of the most original.
Man, quite the headcount this year...and something tells me it's only going to get worse...
Uh, sure I do. Sleeping Dogs is a great example of how to have an open world game and make it really original and memorable. Far Cry 3 isn't.
No, freedom just tends to be boring after you're given way too much of it. Open world has been such a craze this gen that I'm just really burned out on it and miss the more tightly-paced semi-linear experience.
I just have far too big of a backlog on my hands to do that, really.
I've heard that the game was also rushed, so that may too have something to do with it.
In my eyes, the characters seem pretty trite, and while I WILL give the game credit for having some pretty cool dream scenarios, the rest of the game just looks like another DIY slog through a gun-littered island.