NUOH my god that smoother filter is disgusting.
NUOH my god that smoother filter is disgusting.
It's been their rationale behind DLC prices. Searching, please wait...
So, big publishers, your argument of "AAA games being too expensive to make because of graphics" is...where?
God, that'd be like a golden ticket to Willy Wonka's Chocolate Factory...
They didn't because pop-up books weren't the predominant market force in their industry.
If you call them toys, you're condemning them to the fate of comic books and preventing them from ever becoming more than a novelty, when they have the potential to become as great a storytelling medium as film or literature.
That's the problem. Budgeting DLC DURING THE DEV PROCESS is in and of itself unacceptable. DLC needs to be post-game content and strictly post-game content; anything other than that is selling the player something else that they could have gotten with the game to begin with.
That the DLC is on the disc when printing time comes (this has to be done before the gold master certification period and printing), proof that they had time to work on it and could have included it as game content?
Am I the only one who's bothered that the so-called "future of gaming" is being marketed pretty much exclusively towards children? It's reinforcing the common belief amongst non-gamers that video games are toys, which is something we need to be moving full speed away from.
I can't believe how many people are trying to defend on-disc DLC in these comments. The practice is absolutely unacceptable and Capcom has no justification for it in this circumstance (their early "it's on the disc so players who don't have it can play against people that do" excuse was bullshit, too, that's been done…
Creating stories for the player to tell is certainly an option, but I don't think it's the best way to do it. I think it's ONE way to do it, and that there is no best way. Both pre-charted stories and immersion/choose-your-own-adventure stories should exist in games. What makes me upset (not saying you did, just in…
Yeah, which is the way that the old "linear" JRPGs did it.
I didn't get that from Borderlands at all, to be frank.
That's a matter of opinion, then. I love single player games and I've felt really short-changed this generation.
This is less of a problem with the platform, then, and more of a problem with policy. There's no reason for consoles to die out from the consumer end, so if the ball is in the console manufacturers' court, it's up to them to ensure that their platforms will hang on.
What do you mean? Linearity hasn't been much of a "dirty word" until this generation, which is the one that's really been focused on delivering open worlds.
Also, my personal input on Kojima's interview:
It had been a while since I saw "IT'S OVER, CONSOLES ARE FINISHED" in the news section.
Aww, yeah, Cakewalk Express. I remember when that came with my Sound Blaster Live! card.
Laserdisc player with a modular expansion bay. With all the expansions, it could play LaserDiscs, CDs, CD+Gs, Karaoke LaserDiscs, Sega Genesis/Sega CD games, TurboGrafx-16/CD-ROM^2/Super CD-ROM^2 games, and exclusive LaserActive games (many of which rocked).