Marshmallowmancer
Marshmallowmancer
Marshmallowmancer

I’m a bit underwhelmed by the game. Everyone was making it sound like it was the best thing to happen to mobile gaming since...well, ever. But it’s not really that spectacular. It feels like just a competent and inoffensive time-management game (which I guess is a feat in and of itself, making a time-management game

I care far less about how many maps Splatoon has than I do about how to make my squid look cuter (without sacrificing utility) in battle.

This. A thousand times this.

After my first bandit attack, I couldn’t agree more.

Yeah. The deathclaws just don’t seem that fun of an addition to me. They’d be much better if they’d rush you, sweep through your vault like a force of nature, and then leave if you don’t kill them. At least then it’s not basically instant death if you see them.

I dunno, this seems like a deterrent to playing the game. It’d be one thing if they swept through and left like a force of nature, but I suddenly dread them hitting my vault, which is woefully underdeveloped with few weapons. It’d be instant game over for me. It just seems like a way to force people to spend money on

Luke Skywalker here probably didn’t even use his lightsaber in the fight. What a slacker.

I suppose you’re not wrong, but he’s spent a lot of time building up the myth of Batman as well as the “Batfamily,” so it kind of seems like a natural progression to me. But I suppose that’s just me.

That’s why I said I wasn’t as critical of it in Batman’s regard.

You make a good point. I suppose I’m only speaking from my experience of the character, and I suppose the fact that I enjoy what is essentially an evolution of the character is kind of diametrically opposed to your argument. :-P

I just mean that it’s cynical to think it’s ONLY done for that reason. That might even be the primary reason, but it’s a good decision on a number of levels. You’re being reasonable about it, but most people just think “psh, typical money-grubbing bullshit! Blizzard sucks!” So I tend to be a little defensive when I

BATCROTCH! Nananananananananana BATCROTCH!

I’m a little less critical of the Batman changes (I love the idea of Batman as a theoretical entity that many people can wear, so naturally some of them will be different than others), but I definitely appreciate your point. I feel that way particularly strongly about the Superman changes in particular. “The kiddies

His ults need some balancing for sure. Pheonix is way too powerful of a team fight and zone denial tool and even his pyro blast is annoying in that you just can’t avoid it once it’s cast (which isn’t that hard to do from the back of a team fight). I think having it time out or explode eventually would keep the concept

That’s a bit cynical. A) Blizzard is hardly the only company to do this, Riot does it too. And B) of course new heroes are going to be unbalanced. Far better to release them too strong—yes, partially for sales but also because people don’t know how to even play them—than too weak. Why release an inferior product? And

The first thing that comes to mind is: don’t be afraid to die. Your death count should be lower than everyone else’s and in a good game you’ll never die, but don’t be afraid to find a forward vantage point to sit and spawn your locusts. Just remember to keep an eye on the mini map (especially when you’re helping

I think he’s referring to the hero damage, which is a bit less than double the next nearest hero.

You’re not the only one :-P

That’s the thing about Kael, he’s pretty easily countered when he’s played by someone who’s bad or mediocre with him. But he’s nigh unstoppable in the hands of someone who’s very good with him. It’s a tough balancing act. You want there to be some skill involved but a character can’t be unstoppable, even when played

Outsourcing is pretty common in anime. Watch Naruto sometime. Every fifth or sixth episode has amazing animation, but the interim is usually pretty disappointing.