LostToys
LostToys
LostToys

I couldn’t suspend my disbelief that Charlize Theron would be jealous of Stewart’s beauty.  Or anyone else’s beauty.

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Crystal-D should just dig up the corpse of Dead Sun and release it. I know it was developed by someone else, but they could take the bones of what’s here and make something out of it. 

I’m rarely if ever in favour of big companies suing the ‘little’ guy but to be honest, fuck these guys. Their attitude is ridiculous.

Definitely would not have thought that was Katy Perry had it not had the name or been mentioned in the article. 

These figures are missing a lot of information. A bunch of different revenue streams are missing from my understanding. Not to mention “hot tub streamers” drive traffic off Twitch’s platform and generate the majority of their revenue from other platforms like Onlyfans.

So I think this article is missing some major context.

While Twitch can get an agreement for revenue share of ads, subscriptions and bits all of those things are capped on how much is paid based on the viewer. The title and article are written as if this is a negative problem towards Twitch and it’s not. It also

If you haven’t seen that before, then you haven’t played enough Halo 2. The Aim Assist in Halo 2 was like having someone with a second controller in another country second-guessing all your shots.

Does this game have good representation for ANY type of person? ALL the NPCs are ridiculous if you hear any dialogue from them, the black and latin gangbangers, the redneck meth head hillbilly bikers, hipsters, Canadians, silicon valley guys, sex workers, frat boys, all the different shops clerks, police, fbi,

IMO the only thing Ascent has going for it are its visuals, which aren’t discernible on a console anyway since it’s too much detail and visual clutter for a screen that’s 6 feet away. This quote cracked me up: “We do not feel that the details get lost at the camera distance,” it just shows how they didn’t bother to

I’ve enjoyed the game (random arbitrary difficulty spikes aside), but to call it “role-playing” is generous in the absolute extreme, unless your entire definition is “has character stats and levels.” It’s just a small-open-world twinstick shooter with a few stats. It’s got about as much RPG depth as Mass Effect 2 or

I played it via Game Pass since I would never have bought it.

So. Much. Backtracking.

This game should have been right up my alley. I heard Sci-fi/Shooter/Isometric, and that’s all it took. Into the steam cart it goes. After 15 or so hours in, however, I can’t bring myself to keep playing. It’s hard to put my finger on it, but this game feels like work.

Heh, from the description:

That was true, but they recently introduced a cleaner way of doing things with the Ghost Director’s Cut. 

They actually fixed that, so it is not necessary. Ghost of Tsushima supports transferring saves directly. Of course, the game has to support it, but I am sure first party Sony games will.

The feel of the gameplay was the priority, it seems, rather than the story and its political trappings.

Far Cry has always been in the exploitation genre, Kotaku is just waiting to bite down acting like this is a new thing. It’s tiresome really, either consume the product or don’t give them money. Your journalistic integrity is lost when you act like Ubisoft didn’t become a brand using exploitation from Clancy to Creed,

Pretty bold to call out other publications and try to tell them how to do their job. It takes you 350 words to get to what I suspect is the reason for this – that during preview phases the press is sometimes only shown part of the game so it’s hard for them to tell at this stage how the narrative will go. Can’t help

I wanted to like SR3, I really did. The silliness was fine, but the plot... dear god, the plot. After SR2's great storyline, with actual progression and antagonists you actually cared about defeating... SR3 basically took that sewage truck and sprayed excrement all over the writing.