And all this is coming from a website whose sister sites, like A/V Club, started to do “Best Of” articles which are slide shows. Slide shows with aggressive and intrusive advertising.
And all this is coming from a website whose sister sites, like A/V Club, started to do “Best Of” articles which are slide shows. Slide shows with aggressive and intrusive advertising.
Most are a reduction in stamina efficiency, which makes since, as the more shit you are carrying, the harder is should be to run, climb, jump and swing around a heavy melee weapon.
That was definitely how it was in my house. One big blue box of all our lego pieces and a smaller bin of the floor mats, minifigs and other oddly shaped pieces.
I think for a lot of people the cost is an issue because they never grew up buying sets. They grew up with hand me downs or bulk lots from a second hand store. Playing with Legos was therefore cheap (if not free) and was totally based on your own personal imagination, rather than a rather expensive prescribed build.
Although not the same in quality, you can consider games like Pitfall to be the original Tomb Raider. Even circular blobs were gendered. The vast majority of games then and now still favor white males.
Because these kind of mods are about representation. There are a ton of games already that have male protagonists, so a male swap for Lara Croft would be divisive at best and disingenuous at worst.
Squad Revives are still a thing. Just hover over the body and press and hold the button you use to interact with the environment/swap weapons on the ground. The only benefit of playing the medic character is that she revives everyone to full health, while the rest of the Squad only does half health.
Halo Multi-Player is free, so it opens up the game to more gamer who may have passed it up otherwise. But multi-platform and multi-generation is definitely in Battlefield’s favor. DICE really has to screw things up for this game not to be a success. Like Battlefront II levels of failure.
Fortunately it seems with each game the process is getting easier. For example, in Ghost of Tsushima, you just need to have the PS4 saves on your PS5 to load them. Hopefully by the time Forbidden West comes out, loading saves from a PS4 version just works, even from the Cloud.
There are already several games that support cross-generation saves. In all likeliness Horizon: Forbidden West would support this feature. Hopefully it just works with your save or cloud save, and doesn’t require making a special save that you then upload to the cloud and access it on your PS5.
This was definitely one of those games I wanted to love, but ultimately, only played it because I was between titles and did not have something else to do. My biggest issue is that the game world is big and expansive, but the locomotion options are lackluster. There is no sprint, vehicles or other means to move faster…
I had no issues with DirectX 11 as long as I was playing solo. I am running a relatively beefy machine (i7 1070K @ 5GHz, 32GB DDR4 3200 RAM, RTX-3080ti) and getting around 130fps consistently. A few stutters here and there, but nothing like what was happening in co-op or DirectX 12 mode.
DX12 support turned into a stuttery mess again. It was OKish at launch, perfect after the initial patch, and now that I want to use Ray Tracing and DLSS (necessary to get 60fps or more), I can’t. I have to go back to DX11 otherwise it feels like I am playing a MMO with 250ms ping.
I got a 3080ti recently and the thing is substantially louder than my previous 1080. I may have to look at a liquid cooling solution for this beast because the noise floor, even under light load, is much higher than I have come accustomed to.
You can always adjust the fan curves depending on your environment and how much you actually need to dissipate the heat. Sometimes the fan speeds are set too aggressively so they kick into high RPM unnecessarily. For a watercooled CPU, 65 degrees is acceptable if you are looking to reduce fan noise.
This isn’t the first article, nor will be it the last. Even Game of the Year God of War received a similar article by Jason Schreier in 2018, another confirmation that small text is still a very big thing in games like Death Stranding, Gita Jackson said the Fire Emblem: Three Houses text was too damned small, and Ethan…
The options are available, but they do nothing. Performance and visuals are identical on the GamePass/Windows Store version. It is pretty obvious that ray tracing is not working on things like reflections because they have all the visual errors associated with screen space reflections/cube maps.
This happens in the single-player as well. Don’t know if it is a bug or a feature, but once a session when I walk buy a weapon, armor, augment or other store, the game gives me the tutorial popup of what they do.
I’m really trying to love the game, but I just find the world traversal to be so damned boring that I just don’t care anymore about completing main mission stories, let alone side missions. A Taxi or Metro ride helps alleviate some of the issues, but those just get you to the main portion of an area. Anything else is…
I’m really trying to love the game, but I just find the world traversal to be so damned boring that I just don’t care anymore about completing main mission stories, let alone side missions. A Taxi or Metro ride helps alleviate some of the issues, but those just get you to the main portion of an area. Anything else is…