Fair enough, and I actually agree with the premise. I just don't understand why they would be hanging out there to begin with. I remember being a kid, I remember also never wanting to hang out somewhere that required money I didn't have or wasn't willing to spend. So I guess I just don't understand how this would be…
This is pretty fabulous.
That would be a better alternative I think. It always irks me when businesses do something like this, not that they don't have a right but it just seems anti consumer. It just seems odd to me that there would be that many people just going to arcades to hang out, but that could be because I'm old and don't know what…
Thank you for bringing up that point. I honestly thought it was an issue pretty much everywhere, (even though I try to be mindful of viewing everything from a western point of view).
Yes it is. :)
Given the state of things I think this company should just be glad people are hanging out at their arcade to begin with. I can't see this attracting much business or loyalty.
"Mom I just read it for the articles!"
"At certain predetermined points in the game, you'll have to hold the 3DS vertically and help guide a gargantuan version of Luigi as he fights big monsters and mechanical constructs."
I'm not sure I'd throw Fire Emblem into the same bag, to be honest I don't see what 3d would add to that game, but I have similar worries as well, (half the reason I got a 3ds was because it's 3d).
I enjoy playing both games but LoL is much more inclined towards spectators. Visually and conceptually it's easier to follow what's going on. Some people don't like their design choices or prefer Dota2 and that's fine but LoL really is easier to watch and understand so I agree with that.
Maybe it would if anyone could see what's going on...
Given some of the comments here I think it may be time for Kotaku to do a series of unbiased articles detailing basic feminism; and it needs to be exhaustive too so that it dispels certain misconceptions and shows how feminism itself is a critical process that requires reflection of both external and internal…
Alright but that doesn't address the difficulty of creating a 3d environment and making sure that environment interacts with player characters in the way that it should. Or balancing dozens of classes, thousands of spells, and hundreds of thousands of items. I guarantee you that no fighting game has ever required the…
Well sure but I'm thinking more along the lines of the open world environment and the hundreds if not thousands of different NPCs and other things that go into making an MMO. I mean I'm not just talking about size, I'm talking about scope. Everything a fighting game has to do, an MMO has to do, and then some, a lot of…
Never played an MMO?
I'm just going to go out on a limb and make a casual connection between working graveyard shifts and mischief. I've always had a predilection for both.
This picture is glorious.