Leanid
Leanid
Leanid

"That's where making your systems accessible comes in. If you can't make a system easy to understand and use, what's the point in having it?"

The thing is, the more complex the system is the more unlikely it will be able to be skipped because of how much content needs to be covered. Remember the first thing that was said in this article. The game has 30 minutes to start entertaining. The more complex the system is, and remember the game consists of more

So instead of a short tutorial that you can read at your own pace he would have to sit through an even LONGER period of time while the game goes through a system that he may or may not already understand bits and pieces of.

If we're talking about gameplay mechanics Japan even has the West beat in third-person shooters with a game like Vanquish. The only areas Japan don't excel in are with games that are dominant on PC. I mean, how many genres and sub-genres does Nintendo lead in alone?

That's what the manual/tutorial is for. The tutorial only had 16 pages for a game that supposedly had a complex combat system. If time is really so precious that you can't spend 15 minutes reading it maybe a long RPG isn't the right game to be playing.

The incredibly long and incredibly linear design seemed like a result of trying to sloooowwwwly ease players into the game. It took a long time to even get all the skills and access to a full party. The problem was that the combat system wasn't particularly difficult and didn't warrant such a long introduction.

Relations between China and North Korea aren't that rosy. If it wasn't for the US military presence in South Korea China probably wouldn't be propping up North Korea to such an extent. North Korea is only useful as a buffer. Outside of that one role it's a complete and utter drain on Chinese resources and reputation.

Instead of only having the knowledge that something bad is going on they will know that they were a direct cause in even more bloodshed on all sides in an issue that, realistically speaking, has little impact on their and their citizen's daily lives. On top of that they have to weigh the pro's and con's of supporting

Have you seen the Wii versions of those games and the amount that had to be sacrificed? The controls aren't the only thing that makes the game and it's funny that you even think that considering you just dismissed the Wii U controls out of hand. Don't forget that the Wiimote is backwards compatible with the Wii U too,

That makes no sense. Afghanistan and Iraq are both right next to Iran. They're already there.

Maybe a handheld game but I think it's too soon for a console one. It hasn't even been a year since Skyward Sword right? At most they might announce they'll be working on a new title (obvious) and then not release anything on it for the next 4 years.

The CoD games on the Wii aren't comparable to the ones on the HD consoles or PC at all. The fact that they actually sell as much as they do despite being a massively inferior product actually says something about the potential. The Wii U will can feature 1080p native and possibly 60fps, and more importantly, the

That's just the thing, it's not the same. PS3 and 360 are the same. Nintendo is includes an upgrade and let's not forget about the controller. If third-parties don't purposely hamstring their releases the definitive versions will be the ones on the Wii U. You say it didn't happen with the PS3 but that's just the

CoD doesn't have large gameplay improvements with each iteration of the game. This is made worse due to the fact that we KNOW that the limits and scale of FPS games can still be pushed further because other games are doing that. Compare that to a Mario game that stands at the head of their genre.

The document shows 50 dollars as well as euros.

Obviously I wasn't including pack-ins. You even think the same way when you put selling in quotation marks. And my original point still stands.

I use a leaf blower. Something smaller would probably make more sense I guess.

The big difference between them though is that we already know Nintendo doesn't need to take part in the power race and they can succeed despite a hardware handicap. Of course this doesn't mean they shouldn't keep up with standards. By competing in hardware now Nintendo only serves to pressure the competition. If the

With the Wii U the audience is going to overlap again. If you hadn't noticed all the talk and rumours about the Wii U have come from third-parties. No idea if they can sustain that type of interest in the long run but for the time being Nintendo is turning a two-way battle into a three-way battle.

A lot of people think Nintendo will be in trouble for making the Wii U a half-step instead of a full leap but I'm more interested in how Sony and Microsoft will respond.