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"oh look they're re-releasing the exact same game with some new levels"

"I'm not going to get into an argument with you"

Only watch the first season. If you enjoy it try the second season at your own peril AND FOR THE LOVE OF GOD AVOID THE MOVIE.

"if you're new to Gundam or new to the UC timeline as I know a lot of fans are, I really can't stress enough that you should watch the original series."

And you're basing this conclusion off of what? The very same examples that Reggie is complaining about, the very same gamers and their reactions that Reggie addresses? This article is talking about the "hardcore" being incapable of predicting whether a Nintendo game will be a success or whether they'll enjoy it or

Bamco can learn how to make good games, Nintendo can learn how to make games in a timely fashion.

Considering NSMB Wii sold 25 million copies, more than twice what Galaxy 1 did and more than both Galaxy games combined, with the DS version selling even more than that, it certainly looks like that's what "they" want.

"What do we do? Quietly mumble/seethe/rage/endure then passively bitch online."

"Fuck the fans, Fuck what they think and Fuck their opinion!"

About as much as I would regret spending time reading, watching movies/videos, going to school, and working.

And in terms of Civilization games individual troop movement is tedium. There are games where it is important, like Grand Strategy games where it has systems in place to remove the tedium, but for the entire history of the game Civilization wasn't it. Why do you think they nerfed production in Civ 5? Firaxis knew that

It made management LESS TEDIOUS. There's a difference. Context man, context. Ironically, with OUPT Civ 5 actually made late game military management MORE tedious. Their solution to it? Put a cap on the number of units. It puts more of a focus on individual units instead of large combined arms military. There's no

"Having to think about how to move your troops is another part of what makes war difficult"

One unit per tile does nothing but adds problems to Civ. We gained almost nothing from it but lost so much. OUPT and the changed road system makes moving your units even within your own borders a complete pain in the ass. It also means there's no more worker stacking to boost improvement production. Production in

Stacking was also high-risk. The people that have troubles with stacking are the ones that don't understand the mechanics behind the game. Once you get access to catapults stacks should no longer be a problem. It only gets easier from there. By late-game with access to air power in addition to artillery stacks of doom

Did you only use catapults to lower cities defenses and never attack directly? There's this thing with siege weapons called Collateral Damage. It's an anti-stack mechanism.

Historical accuracy isn't exactly a big point with Civ but it did add a lot to gameplay. Against the AI tying religion to a technology made a lot of sense. Religion gives big relationship boosts with others that share your religion which shapes early-game diplomacy and lots of money if you're aggressive about

"I could be fine with unit-stacking if it was limited"

Here's a picture to help out your post. Not the most up-to-date.