Leanid
Leanid
Leanid

You have that turned around. It's precisely because people were calling the 3DS a failure that the Vita is deservedly being called a failure.

That has nothing to do with your initial statement. It doesn't change the fact that the non-hardcore market is sizable and in that part of the industry is in a period of growth despite whatever bitching and moaning the hardcore are throwing out.

The official release isn't until next year or close to it for PS3. They can do it at their own event like they usually do for FF online stuff or show it at TGS. It's not an issue.

"giant overworld maps that took 10 minutes just to traipse across."

I wasn't aware "recent Bioware games" existed in the 90's. And it's funny you should mention current Bioware games because compared to the older Bioware games the tone is much more like JRPGs now.

That's not how it works. At all. If that were the case there wouldn't be nearly as many casual games as we do now. We wouldn't have social games. We wouldn't have mobile games. We wouldn't have most of the Kinect library. Hell, we wouldn't even have JRPGs or most of the Nintendo library if what you were saying is

It doesn't sound like Brenda Laurel was much of a gamer herself. I mean: "whereas girls liked cooperation, narrative, characterization, and games that focused on the relationships between people and social dynamics." That sounds a lot like a JRPG. The 90's were a pretty good time for JRPGs. As Nintendo showed, the

"Problem is, you're not really concentrating on the tv while doing any of those things."

"Nobody complains about and yells when a game plays badly (most of the time)"

Now you're just being stupid on purpose. You don't need to concentrate on both at the same time. The whole point is to keep the large screen in your peripheral vision while you quickly navigate the touch screen and can react if something is happening on the main screen thereby avoiding the "until you look down to see

But risk is what the article is talking about. And coming a game developer and not a writer I would be more inclined to think that he's referring to game mechanics and not story.

"It sounds fine in theory, until you look down to see the damn thing and get slaughtered because you weren't looking at your tv."

This article alone shows that Gearbox knows that it can do better than current generation consoles so "incapable" is already wrong. Pretty much every person that has gone on record has said that the Wii U is better than current generation. The only ones that think otherwise speak anonymously with no way to verify

The issue is that we've known how it works and what it is capable of for some time hence not a brand new GPU at all. It's not going to be some enigmatic piece of hardware that completely changes everything. Any "new tricks" will likely come from the software side of things and not hardware.

Appealing to teens and kids doesn't lock you out of the older demographics which seems to have no problems enjoying those types of games. Appealing to older demographics would, presumably, lock you out of the lucrative teens and kids market however. Heavy Rain was no Call of Duty. If there was money in it more people

It's entertainment business. They can't play the misunderstood artist card on one hand then expect to make millions on the other. Developers can feel free to ignore their consumers all they want. But you know, consumers are free to do the same.

I know it's in your name in everything but I still want to point it out: expecting a port to be significantly better visually to two other versions. You obviously don't play PC versions of ports much either.

But it's a modified existing GPU.

How is the Wii U controller NOT a proper controller? It has all the buttons as 360 and PS3 controllers in addition to the touch screen. This is the MOST traditional primary controller they've had in four generations. Never mind the N64 and Wii, even the GC controller, as comfortable as it was to hold, was lacking what

"assuming they are priced similarly"