Leanid
Leanid
Leanid

It has nothing to do with levels. The lack of challenge comes from the lack of enemy types. Between blocking, parrying, and dodging you can pretty much avoid damage altogether. At that point the challenge comes from learning enemy patterns, but with only a handful of enemies you've pretty much got the game down by the

It's also too easy. I know games in general are pretty easy now but Amalur is easy to the point where it isn't fun. This was at max difficulty without using broken class combinations.

You're projecting.

It's going to be the early PS3 years and NA PSP all over again. Sure those games are good for those that already have the system but let's not kid ourselves and think they're system sellers, especially in NA/EU. After launch you aren't going to find people that will buy the system just because of the system. It's

Cool, didn't know there was a new Halo game coming out.

There are two different complaints that you're lumping together as one. New things should come from new games or spin-offs. New things should not be done with games that already have a successful formula; all those need are refinements and adjustments, not giant leaps and experiments.

But publishers do repackage their game with the DLC and charge full price for it again.

The big argument for the Vita are the superior technical specs. In a year or two because of the "same ol' recycled, non-gaming, shenanigans over and over again" the Vita will lose that advantage.

Nice job missing the point. It's not a matter of accuracy, it's a matter of ballistics. The ballistics change depending on whether you're shooting from the hip or aiming down sights. Just because I'm not looking down a scope it shouldn't mean that the bullet comes out of the barrel at a 30 degree angle. Not to mention

"TLDR: This article is bullshit"

The problems with BF3 aren't technical. From a technical perspective I think it's great, absolutely amazing. The fundamental gameplay mechanics, however, just aren't there. BF3 is the biggest and most recent example of how gameplay > graphics.

It's not like their fear is uncalled for. More often than not a PC version of a game gets hamstrung because of the consoles. I don't just mean the graphics aren't as good, or the FOV is terrible, or there's no customization options. There's been other more fundamental changes as well like lower player caps, removal of

There was still corpse scavenging in ME2. They just pop out of the body now if they're random enemies. Still had to grab it from the body for static corpses.

Most of the people not being max level yet makes it sound like they're pretty casual too to expectations aren't as high.

To access the free month you have to give them your CC or other billing information. Essentially you had to subscribe to get your free month. The period they took the numbers from was before the free month ended and all the shitstorm that rolled through the game with PvP. It's not an accurate representation of real

There are a lot of Biodrones here and EA is a big publisher.

Of course it's our fault. When DLC was beginning you could blame the developers for cutting content or not offering it for free. But since it became successful? It's all on the community; the ones buying and those that didn't do a good enough job convincing people it's bad.

The moment they started to charge PC gamers for DLC the argument of DLC stopping used game sales lost all weight.

"The whole concept of DLC had such an interesting and promising future when it was the new thing."

People expect it because that's how it has been. This isn't even an expectation based on what their competitors are doing, this is an expectation based on their own practices in the past. Day 1 DLC is nothing new for Bioware games but there's a difference between a free download of a random character for all new