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Any idea how their AUX cables stack up? I've had to go through maybe 10 cables in my car in the past six month due to buying various low-end brands and I'm tired of wasting my money.
My Monster-friend mentioned above told me if I bought one of theirs, I'd never have to buy another again.

Development hell before it's even in progress.
Dayumm.

I have a friend who SWEARS by Monster cables.
What're the major issues with them? Are they the "Skullcandy" of the cable world?

1. What is the name of this show? I don't think I recognized anything as a name.
2. This video works surprisingly well to the last 1:30 of "Leave Before the Lights Come On" - Arctic Monkeys.

Profile: I was going to call this section design/engineering, but it didn't start with "P" and I had a good thing going here. Either way, the Pulse 17 does cut a striking profile, thanks to its excellent design and engineering. There, made it work.

Reminds me of

When it comes to the joys of playing with condoms, there's no such thing.

"Gaming mousepad."
Really? I mean really?? I'll buy into the keyboards, the mouses/mice(?), and even the headsets... But really? MousePAD? Jesus. Just don't buy a shitty mousepad and you're fine.
I use a Guild Wars one I got for pre-ordering the game when it came out... My friend uses his Magic: The Gathering playmat,

OH god. It won't let me edit it. I'm sorry. D:

Take last season’s My Mental Choices are Completely Interfering with my School Romantic Comedy, for example. In it, the main character is plagued by sudden multiple choice quizzes—often perverted ones—in which none of the answers are desirable. However, if he does not choose and act upon one of the offered choices, he

So, I just want to be the first to say that your, Velt's, and LastUnderstood's comments killed me.

1. I CANNOT be the only one who doesn't give a shit about the visuals of this game? I mean, it looks fun; what else do you fucking need? It's a helluva (excellent dip) lot better than the N64.

2. I LOVE the addition of the grunts. Gives horrible newbs like me a decent way to stay productive. The inspiration from MOBAs

I don't think AR and these ridiculous motion-controls are the future, in any way. They're far more gimmicky than the Kinetic and demand way, way, way too much from the user.
They're great for really casual experiences... But any game that forces you to focus on your real life surroundings, in-game action, AND needs you

I've found a lot of really good mobile games, but they take a lot of work to actually find.

The game I've been trying (operative word) to develop is a mobile game... But I have a lot of faith in the mobile market's potential to deliver unique and interesting modes of play... You know, BEYOND real-time-based grindfests

I've played Pokemon since I was 8 years old.
Sorry, but it's time to acknowledge that Pokemon really isn't any deeper than "hit harder and/or faster".
If that's "deep," I suggest you try out almost any other decent RPG.

Only thing I disagree with here is your opinion of the movement system. That was just about the only thing that really WORKED in this game.

My best friend WORSHIPPED this game. I never played it.

First: I really miss Everquest Online Adventures (PS2).

Second; I have given WoW now 3 tries (each spanning up to half a year) to prove me wrong and get me hooked like everyone warns me against ("OH MAN! Prepare to have no life!").

Not even once. I kept playing mostly to play with other friends, as this is literally

Ugh. I HAAAAATED playing this game! HATED IT! I went and bought it because I did enjoy the second game enough to give it 80+ hours of my life... But Fable 3?
Jesus... My then-girlfriend and I were so pissed off when we played it.

I sunk in close to 100 hours in this game's multiplayer. I avoided the single-player like the plague.

I thoroughly enjoyed the freerunning, even if it was underused and short of its potential.
I loved this game for what it SHOULD have been; not what it turned out to be.