I think you might be underestimating how effective this framing is. It might be a transparent effort, but it is still extremely important because Microsoft *is* the smaller player in this market.
I think you might be underestimating how effective this framing is. It might be a transparent effort, but it is still extremely important because Microsoft *is* the smaller player in this market.
So you are saying the PS2 was on top but for a reason, PS3 ended up on top by the end... and xbox fell behind more recently because of themselves so that means Sony hasn’t dominated them? Sounds like you are affirming Microsoft’s claim to me...
They rewrote the other characters dialogue, too, so it blends in. If you’d never played the original, you’d never guess that Isaac didn’t have any voiced lines in it.
It makes for some interesting changes in how stuff lands. The idea that your character is an engineer, not a space marine, is cool, but in practice, in…
I’ve read a lot of reviews on Kotaku since I started reading in like 2009, but this has to be one of the most low effort reviews I’ve read here.
The fact that the reviewer prefers Callisto Protocol over its predecessor speaks volumes. They’re right in that they missed out on the magic of 2008, but it’s like saying Super Mario is dumb because the graphics aren’t good.
I despise EA as much as the next guy, but this article comes off as actively upset at this Remake. So thanks for wasting everyone’s time, and spoiling plot points for the new players, cause this article seems to have been written purely to get clicks.
Half-assed, try-hard hostile, and unnecessarily contrarian shit like this is why I understand why Kotaku is almost universally disparaged, the Kotaku-In-Action chuds notwithstanding
What the hell did I just read
Some hot takes in this review. Preferring Callisto Protocoll over the Dead Space remake is ... interesting. I didn’t hear that one before. Probably because Callisto Protocoll was considered by most to be rather average and all.
Besides that, this review seems kinda unfocused. It’s jumping all over the place, clearly…
Having a character I can “project myself into” is the least immersive thing I can think of, I hate when people act like it’s what everyone wants. I’m myself every damn day, whether I want to be or not. If I’m playing a game or reading a book or watching a movie, I want to watch a story about somebody else with their…
This review is kind of amazing in a “how did this ever get published?” kind of way. Between the blatant major spoilers, gender hate, misspelling the main characters name (“Issac”), and being done by somebody that didn’t even play the original for comparison, it’s uhhhh, interesting to say the least...
I really am going to miss this.
Reads like a review from someone who either had their mind made up prior to playing the game, doesn’t really like the genre, or is too young to have appreciated the original. Somewhat surprised Kotaku would give the assignment to someone seemingly unsuited to properly assess. Should be titled “Dead Space Remake: The…
In some games it works, like in Zelda. In others, like Dead Space and Half-Life it just never made sense. It has the opposite effect of immersion for me. It’s hard for me to feel immersed in a story where a dozen characters are talking to the hero and the hero just stands there like a robot.
incomprehensible takes. Callisto Protocol sounds better than Dead Space?
“DISLIKED
But see that’s the thing. You CAN’T make up your own dialogue in your mind because the dialogue from the rest of the characters is not going to change based on whatever you come up with.
What gets me is when every NPC is voiced, and the PC isn’t, so the world’s just full of people monologuing at you.
I understand why devs do it. I am more talking about the players.
I will never understand people who prefer silent protagonists...
Nothing takes me out of a game’s world more than some monumental shit happening and the main character just standing there in an idle animation.