Kitrace
Kitrace
Kitrace

It’s been a thing in other ARPGs and the previous Diablo games, but there’s a big asterisk attached to those. Leveling has never been this slow before, ever. It’s taken me weeks at this point just to hit level 83 on one character, something I could previously do in a single weekend playing other games. Making players

“Because Citadel miniatures require such high-quality materials, we’re not yet able to turn old sprues collected from stores back into new models–though we are investigating that for the future.”

But what about the third brother, Giuseppe? We all know he’s really the one keeping the business afloat.

The script actually makes sense now with Isaac talking, since he’s the one coming up with the solutions to problems not Hammond (Security) or Daniels (Computer Analyst). The original had everyone explaining why the engineering stuff needed to get done to the literal Engineer on the team.

This is 100% my problem with 3D animated shows, coming from a background working in 2D. We spend a lot of time in my department doing character layouts to get the proper key frames to sell shots and make action scenes look weighty/snappy. I feel like there has to be a lack of people doing the equivalent of my job on

I’ve always found that 3D just seems to lose a lot of the weight in its animation when it’s trying to replicate 2D.

The Votann seem to be the closest to a version of the “good guys” at the moment as there ever will be in 40k. 

I wonder what’s gonna happen with all those deals Microsoft signed to allow their studios to unionize based on the merger. 

I really hope this screws with people using “trending on ArtStation” prompts.

Glad it was announced but I’m holding back my excitement for now until gameplay footage is out. Just hoping it stays Armored Core and doesn’t become a mech reskin of Souls/Elden Ring.

This is probably the most on the nose, corporate Japan version of Pokemon to date with the whole Team Star individuality bad conformity good thing and this “No fun allowed” corporate interview process.

Also, these are normal rates for this kind of illustration and release of copyright.

It’s not really that unfair, a wealthy client will in turn be able to leverage their wealth to create more products based on the artwork you provide thus increasing the money they make off of your submitted piece. If you also sell the copyright to a wealthy company they have infinitely more options on making their

I’m just gonna throw this out there since it seems people aren’t thinking about this at all from the comments we have below. The $3000 offer does NOT factor in agent fees or taxes. That is NOT the amount of money the artist would take home, the amount would be closer to 2/3s of that.

They would not be making that. You need to set aside 1/3 of that $3000 for agent fees and taxes. The artist would be making around $2000 take home from this particular job, not $3000.

THIS. I swear to god no one ever takes taxes into account when it comes to freelancers, ever. That $3000 isn’t really $3000, it’s more like $2000 because you need to set 1/3 aside for taxes.

I am very glad I gave up on the franchise. 

Those big ships look like they could have jumped in straight out of Gundam. 

Gotta love the “Lackluster multiplayer and terrible performance on the Switch .. 10/10 perfect game” reviews out there.

I challenge you to explain how its any different than those same creatives skimming through DA for conception ideas and then spending 20 minutes sketching those ideas out.