Sure it is better, because you can be intelligent in how you change your loadout.
Sure it is better, because you can be intelligent in how you change your loadout.
From what I’ve been reading, it’s more of a, “if you’re bashing your head against a boss, you’re doing something wrong” sort of thing.
I love all the Souls games, but I can see a lot of things I really wish were improved in them. I would call them solid 9 or 9.5 games but I couldn’t ever give any of them a 10. I think the level of flaws and quirks in each FromSoft game is pretty consistent across the majority of their games (with the exception of…
Being a lone mech against the world is kind of armored core’s thing, so...
No Co-op, you’re on your own, Raven.
They have said out of the gate that AC 6 will not have online coop and that it's a single player experience. It's not at all going down any AC V routes or souls routes
I’m in the opposite camp, I’ve been waiting 10 years for a new AC. The newest Bethesda RPG can hang out for a while until I’ve kicked enough robots off of cliffs.
Youtube drama pissing matches are just stupid.
No you didn’t. No one did. And these changes didn’t kill the meta builds in any way. They actually made them more meta. They’re worse, but everything else is even worse than that. So everyone is weaker, but meta builds proportionally are still better than ever before. It’s an absolute failure of a patch at its own…
“Shut up and consume product” isn’t actually the win you think it is. No matter what your build is, the game has slowed down dramatically thanks to XP nerfs etc. Any build reliant on vuln, crit etc. has also suffered.
erm... anything below tier 60 (for all classes except Sorc) is a joke. You can almost spec your paragon blindly and you can still clear it without dying. Not to mention tier 29
The cuts to XP rewards hurt everyone...
It still seems a little shitty to say “these gems will give you a significant power boost” but then also lower everyone’s power level just before they become a factor.
Thats cool if your playing with a seasonal character. The malignant stuff is wiped after season so now everyone's standard characters have had everything needed to pieces and made it harder to level or have fun. Hell tide changes being one big example
While true, in PoE and D2, you’re not required to hit level 100 to do any end game activity. Usually for the 99% of builds in PoE, the last 30-20 levels is literally just picking up extra stats (aka that massive health wheel in the center) just cause more health is always a good choice. It’s never mandatory.
It’s not even the fact that leveling is slow: it’s that they’ve really made a point of going out of their way to nerf efficient XP grinds. And not even exploits: just nerfing mob density in dungeons that people were running over and over again simply because most dungeons are stingy with stuff for you to kill.
I don’t think people realise how boring it would be to keep hammering at the same character when seasons come out. What are you working towards if you’re level 100 by that point?
As others have said, anyone familiar with not just Diablo, but ARPGs in general is familiar with having to reset or make new characters for seasons. This has been a thing in Diablo in particular since II. It’s nothing new or revolutionary. HOWEVER, the big sticking point currently is the XP grind.
They’ve already said…
It’s worth noting that in Diablo 3, leveling was not the main content for seasons, but rather what you did when you hit the cap and could start farming for end game gear. It revolved heavily around sets that helped define your build and that they usually made fairly easy to obtain (at least your first set, min-maxing…
...Naaaah. This is survivorship bias, combined with remembering the game as it ended up rather than as it launched. PC Skyrim was an even bigger mess than the console versions when it launched. The UI was famously barely functional with KB+M. Same with Fallout 3, that game was a crashfest on launch on PC.
Even getting…