KirkyV
KirkyV
KirkyV

According to sources familiar with the game’s production, Star Wars: Squadrons is an aerial/space combat game about piloting ships in head-to-head battles. It features a single-player campaign, but the main focus for Squadrons is on the multiplayer. The idea is to get players fighting against each other in team

There isn’t really room for fixed pedestal chargers in the UK, though—space is at a massive premium on pavements here, to the point where we don’t even have freestanding fire hydrants for the most part, or US-style parking meters. (The hydrants are underground instead, and each stretch of parking-controlled street

he’s british so it was tuna plus salad cream

Agreed. Maul’s speech isn’t the only Shakespearean quality of this episode—it has dramatic irony in abundance, as well. I actually think this entire Mandalore arc has thus far been a masterclass in taking the inherent limitations of the show’s nature as a prequel and turning them into its greatest strength. 

... God I want a new Star Wars RPG.

Well, 1: It was literally built in the shape of the WWII battleship Yamato because (in the 2199 continuity, anyway) they used the wreck to disguise the construction project.

I’d say Macross mainly falls into Class 3, honestly. Like, I can look at basically any (UN Spacy/Human, at least) ship in Macross and identify what a lot of the specific bits do, a lot like how I can with a Starfleet ship. There’s a consistent design language with a lot of established fantastical technology.

I hope they offer those new Series X model controllers in translucent shades sooner rather than later. I want this, but I want USB-C and a Share button more.

Hey, I probably won’t do this ‘cause it still represents too great a compromise for me over just keeping everything in a cross-platform notes app, but it’s still good advice so thanks!

I mean, my point is to do with how the combination of the line summaries - which, to me, beg a voiced line - and the more cinematic shot-reverse-shot perspective - which also begs a voiced line - ultimately add up to make the dialogue system grate on me moreso than either would in isolation, which is why I replied to y

You don’t get to read the actual lines your character is supposed to be saying, either. It’s super off-putting for me, even as a fan of unvoiced RPG protagonists.

The past-tense dialogue summaries might actually kill this game for me. They feel kinda like the sorts of line summaries you’d choose between in a game with a voiced protagonist, so the fact that they’re all you get is... Really disconcerting to me, particularly when combined with the more cinematic shot-reverse-shot

I had to swear off Apple Notes ‘cause not being able to access them on most of my devices started getting really frustrating. I wish they’d sync more widely--or that this feature were available to other note apps.

Honestly, if anything I sometimes find myself wishing there were a non-energy version of Monster Ultra Zero ‘cause I can only drink a couple of cans before I start getting jittery and I’d happily have that stuff over literally any other zero calorie soft drink, energy or no.

I enjoy the flavour of at least three different energy drinks to the point where I’d happily drink them even if they contained no energy, so regardless of the intrinsic properties of caffeine, I’m gonna have to disagree with your second statement.

I’d have put the non-Lite Switch on here too, personally.

When I was a kid, my ultimate dream game was basically, ‘KotOR II but you get to fly the Ebon Hawk around and stuff’.