KillahMate
KillahMate
KillahMate

This. I’m not as emotionally invested in Sociopaths Stealing Cars: The Game as the rest of the human race apparently is, and I’d be happy to see Rockstar throw their staggering production might and unchecked sanction into something we haven’t seen half a dozen times before, and copied ad infinitum by every major game

Np. Yeah, Dreams takes pains to be as non-technical as possible, but they also try to avoid making too many sacrifices because of it - coding is done with logic blocks in the style of Unreal blueprints, and they have some pretty advanced stuff, such as procedural bipedal animation, premade as customizable drop-in

A lovely design, and hopefully a sign of ITX’s long overdue full transition into the mainstream. The average current PC is far too large, and has been for a decade.

Now playing

It comes with a built-in all-in-one liquid cooler for the CPU, the graphics card is in a fully separated enclosure, and both of them are well-ventilated (meshes on both sides of the case). It’s the standard setup for high end ITX cases - hotter than ATX but not all that hot, you can usually do some solid overclocking

It’s not the Frostbite Engine or iD Tech 4

This is everything I’ve ever wanted. T:N is so good, and a fresh coat of paint would be welcome.

The control scheme should transfer extremely well to a touch interface. Strictly on a pad though I’d say.

It’s just a reskin of Original Sin 2

It’s fascinating to watch gamers respond to Larian choosing the ‘mainstream’ turn-based system for BG3 as opposed to ‘old-school’ RTwP of our forefathers - fascinating because I was there in the 90s when Baldur’s Gate first came out and RPG grognards were balking at the abomination that was RTwP.

As an EU citizen, it’s fascinating to see a subset of Americans recoil when presented with a blueprint for a basic civilized society.

You have all the details right. That’s why they’re politely asking people not to do that.

Nice.

The PS4 remake uses a modified layout by default (you can switch back to the classic if you want, and there are alternates available too).

What we’ve seen from RTX enabled games thus far is mostly limited to additional code stitched onto various renderers fundamentally designed to run on a 2013 Xbox One. I suspect that it’s not representative of what an up-to-date design is capable of - I say this based, for example, on 4A Games’ Oles Shishkovstov’s

The important things is that the awesome deals are still there. They could be a bit bigger though - after all it’s a box I paid money for so Microsoft could show me ads on it.

You’re not wrong in any of the technical aspects you listed (except ray-marched volumes which many games are already using in screen or frustum space on current tech), but the major point is that everything you listed can be approximated or faked in an eye-pleasing way with next-gen level tech. The few major things

All signs point to PS5 and XSX using an RDNA2-type GPU, which should make their ray tracing capacity comparable to or higher than a 2080 Ti (which will, after all, be a more than two-year-old design when these come out). When used by clever engine programmers that’s enough rays per second for a whole spate of effects

Your effort is much appreciated, but I think it was also fair of Floofy to expect a paragraph like that to have been included in the actual article - seeing as this is kind of key information about the event that’s being reported on. It shouldn’t have been incumbent on you as a commenter to do the actual reporting.