Kenshi_Ryden
Kenshi_Ryden
Kenshi_Ryden

There's pretty good climbing mechanics, including decent jumps/ vaults over stuff. But no full-on parkour yet.

Honestly dude, I reckon that'll just be a feature which will be added into a later GTA game. They've unequivocally stated that they want the ultimate GTA iterations to be just like real life; i.e. you can do everything in it that you can do in real life.

"Desperate responses"?

That's a cool point man, I didn't know No More Heroes had anything like that in it. Totally true about subjectivity of horror. There are things in games or movies which freaked me out for days afterwards, but that which other people didn't even shrug at. (I remember the bit in the basement in The Road literally gave

Yeah, cos everything Valve says is a prophetic truth.

Honestly, read all the interviews you can with Gabe etc. That'll destroy any hopes you have of Half-Life 3 being a thing.

I think it's a scene that gets worse the older you are, because you get the implications. It's just... twisted. It's not even that graphically scary. Just weird.

In GTAV, you definitely can't stand on moving vehicles for more than a couple of seconds (except trains which are straight-line deals).

that bit

It sucks that there are only three pieces of DLC, one of which is Singleplayer; but at the same time, a Season Pass will be cheaper than buying all three individually. I'mma get one cos I wanna support this game more than anything else.

Well... he said the main character "doesn't make waves"... I was just correcting him!

I think the U.S.-focus is to keep it a satire of American culture. They could easily do the whole planet, but GTA has become a pisstake of everything stupid about America and American society- I think they'll want to get that right before they move onto anything else.

They do in GTAV- it's just very subtle. Impact waves are only really obvious or even visible if a huge object falls in water, e.g. a helicopter or a car. Your character does make a wave, but it's a very small one which is usually masked by the incredible water texture and lighting effects.

They changed it in GTAIV, where Armour only soaked bullets, and HP was force contact/ bullets when Armour ran out.

I'm having to begrudgingly recommend my little, ten year old cousin's parents not to buy him this game.

I've got a theory that that's mostly to do with the hardware, man. I mean, in GTA3 whenever I gave everyone guns and then made them riot and rampage, the framerate definitely took hits sometimes. And things were mental.

The creators have been unequivocally clear that their ultimate aim is to make the greatest crime simulation and satire of America they can- ultimately resulting in a fully realised United States with a complete and utterly realistic simulation. Dan Houser has literally said that. That is their end game. Their ultimate

That makes blips mode far less functional for actually playing the missions. Furthermore, there's no option to make enemies not appear on the mini-map, which turns gunfights into exercises in "eradicate the red dots." A few more HUD and map-customization options would have gone a very long way toward making GTA V

Navigation is entirely tied to the mini-map: When playing GTA V, you may start to feel as though you're playing the mini-map instead of the game. If you're like me, you'll keep your eyes glued to the corner of the screen for a distressing percentage of your time playing. You might not even notice you're doing it.

It's not ragdoll physics, it's Euphoria. But it's more obvious when it happens to other characters- Euphoria, as you said, takes control and makes them use hands or balancing movements to keep upright. In GTAIV they had this for the playable protagonists, too, but in GTAV they've scaled it down so that they fall a lot