Kenshi_Ryden
Kenshi_Ryden
Kenshi_Ryden

You should probably keep an eye out for the next MGS game. The MGS series have always been brilliant for that level of detail- and the fact that the next one is open world leaves me feeling it'll probably be significantly better than Assassin's Creed for open world assassin-adventure stealth romping. And the level of

You can't possibly call the AI bad. The other stuff is opinion, and I can see how you could think that. But the AI? On Uncharted 2's Crushing, and on Survival Co-op mode, they are unbelievably resourceful, strategic, and skilled. More so than almost any game I've ever played.

That's pretty easy to explain, surely? It's just like the "modern music in 1912" thing- different people experimenting with tears have found books or heard music from the future through the tears. The tears cross time as well as space.

I can definitely empathise with your standpoint.

It's, for lack of a better word, tragic that that's your mindset. But totally fair enough if you like living your life that way. I ain't gonna try and change it. Thanks for thinking about it.

Goddamnit, I wrote a big, nice, clear explanation about it, then we had a power cut due to some uncharacteristic storms (in Scotland here) and I lost it all.

You're missing the point that you can complete whole missions without shooting a bullet. You can just ferry friends around in a jeep. Plan strikes from the home base. Be one of five men who crew a tank- and you're only job is to watch out the top and tell them where to go (the commander.)

No really just another shooter. I haven't played one of these since the original Operation Flashpoint (same series, changed name to ArmA on number 2), but they're definitely a different ballgame from Battlefield/ CoD/ MoH, etc.

A few years ago, I would've seen nothing wrong with your comment at all. But seeing it now, I can't help but think about how eating frozen/ ready-made meals is far worse than eating nothing at all, despite the time saved. They destroy your insides in various ways and give you no nutrition and inefficient energy on top

Seeing as I'm out of University and into full-time-ish work, I foresee getting one in the next year or two, almost definitely. For reviewing purposes I'll have to cash in on a PS4 first, though.

I actually find Xbox Live with up to 8 people on party chat just as good as Skype. And I've done both a ton. In fact, it's better in some ways: it's all dealt with in the same interface, so you don't have to Alt + Tab out of the game to change shit or set it up. The Xbox Party system is goddamn solid. You can chat

Cool, thanks.

Serial? Got a source? Fucked up shit.

If you're put on the spot with a game you've never played, after a lot of travel, a lot of pressure, and are in front of one of the game's creators and are being recorded which instantly adds yet more pressure- see how well you handle an FPS controller, then. Schrier's a top video game journalist. Obviously he knows

Amazing response. Excellent stuff.

They all are, except start/select. Play MGS3 in the HD collection: press O lightly at a bad guy, you grab him in a CQC hold, press O hard and you slit his throat. Same goes for all the other buttons. The D-pad, pressed gently, lets you sneak. I'm pretty sure there are games where R1 and L1 do it gently, too.

It's more primal than brutal, really. Druckmann et al. said that they had to rework a lot of the animations and the gameplay mechanics to make them driven towards "killing as quickly as possible" rather than "killing for show" or "killing to thrill the player." It's all about efficiency and force, not brutality or

If you read an interview with Druckmann (by Kirk I think) he says that up until pretty late in the game's development, Clickers were exactly the same as Runners. Just slightly more deadly.

Well, they could have just killed you halfway through the animation. ND decided to let the animation finish, first. Same difference, man.

Man, yeah, I've probably sunk about 40-50 hours into The Last Of Us at this point. I fucking love it. Great stealth- and it also exemplifies something else I've thought, which I say a lot in that list: that stealth and horror go perfectly hand-in-hand.