Kenshi_Ryden
Kenshi_Ryden
Kenshi_Ryden

'Ground Zero' is a combination noun- it counts as one word. So it's 'ground zeroes' not 'grounds zero'.

At the end of the trailer there is a seamless transition to gameplay. That IS what gameplay will look like (at least on some platform.)

True, the controls have always been an issue. But that doesn't change the depth of the gameplay or mechanics for me. It's the fact that the series is deep yet detailed, formulaic yet dynamic, etc., that makes it special for me, despite largely dated controls and programming. The AI isn't bad per se, it just has a very

I... Shit, I...

Well we know who's playing Ocelot.

MGS4's gameplay was probably some of the best ever made in the history of gaming. (Pit about the insane amount of cutscenes, but yeah.) And same goes for MGS3.

Could be Raiden, but:

I agree entirely- it's the one big blank patch, that really rather breaks the immersion, in the whole story arc.

I definitely agree, mate. I thought that was absolutely clear.

Nah, boy is definitely Solid imho.

It's a show that only gets better the more you watch it. Like a long-running sitcom or a soap. The more you know the characters, how the world works, how they interact, the places they frequent, etc. It just gets better and better, until you can't stop smiling at it every second that you watch.

I agree for the most part. Brotherhood felt like a real improvement; but still had the same issues of basic gameplay bluntness.

#corrections

It's definitely noir, mate. Ever since the visuals appeared colourful on screenshots, people have been shouting about how the 'noir' in it is gone: noir is nothing about colour or visual style.

Yeah, the actual hardest difficulty; 'old school', doesn't let you have the second wind painkiller escapes.

Oh, oh, oh, and another thing (which the stupid comment system won't let me add):

I agree for the most part; but still fundamentally disagree that I'm mixing up tension and intensity.

You said that 98% of scariness is tension... Or 'based on' tension, but I don't see how that's any different.

Really good tragic story at the end there. Unsure about the gameworld, though. How open is it? And a lot of the mechanics/ polish look questionable.

You including Resi 4 or not? I'm replaying it now, and, especially on harder difficulty, it's just as scary and tense as the first several.