Kenshi_Ryden
Kenshi_Ryden
Kenshi_Ryden

The gameplay isn't quite the same: the controls have been streamlines (effectively) and there are quite a few new game mechanics/ monsters/ items etc. And none of them are filler/ needless, they're all really excellent and help the game a lot.

It was a freeware game which has stagnated a bit: this new version has updated graphics, physics, systems and multiplayer. It's great.

No tutorial, start at the Wiki for Dwarf Fortress. Keep it open all the time while you play the game and consult it every few seconds. After a few play sessions like this a lot of the controls and systems will start to become second nature.

Read From Hell, Doc? One of the best things I've ever read, and definitely the best Moore thing. I like Watchmen and V for Vendetta, never read the League, but From Hell is something else. On par with The Wire and Blood Meridian as the best modern masterpieces of historical fiction meets fictional fiction. Plus Eddie

That's fair. I can imagine the Twitter stuff taking place. And it's true, Fez is overrated, but I give it a lot of slack considering how risky and theoretical it is.

This deserves a promote.

To be honest, I don't know much about this issue, or the hate for Fish, but your argument that those statements are non-sequitur are reduntant considering that, as far as I've seen, all the articles about Fish making his first statement were 'non-sequitur' if you're going to use the phrase that way. (Non-sequitur

Money. Hands in pockets.

Yeah, it's not exactly what you're talking about but that stuff can make games very fun. I'm a fan of one-live runs actually. If you get into it, you really get immersed in the world in a different way, it feels like how you should properly be playing it. You can't save/load all the time, you can only save once: when

Ah, I'm console-primary here. No issues of that type.

Yeah. The spaces in MP3 are realistic from an artistic perspective, but as dynamic narrative spaces they fall flat. There are a few moments when it hits you and the game does work in this regard, but I had maybe four or five of those moments in the whole game.

These are playthrough alterations, not mistakes, but: there are playthroughs that people do of Resident Evil 4, and games like it, where they do not pick up any items that bad guys drop, or other mixed rules. In Resi 4 the justification for this was that it would make the game like the older Resi games where all kit

What technical issues did you encounter?

I think the locations/ settings in MP3 were fine in terms of realism; but I agree with you when you say at the level design re: enemy placement and pacing is definitely not realistic. There are almost no moments when dudes are standing around doing realistic things or having realistic conversations while you're

Just comment at them and say 'see my comm at so-and-so'. That's what I do.

A meme is a meme regardless of how stupid it is I'm afraid :/ if it's anything that gets caught in your mind, it's a meme.

Yeah, that's true. The gunplay stuff was really disappointing, and videos like this always make it look more dynamic and just better than it will be.

The first one is the worst by orders of magnitude. It's more of an 'artists intention' and it doesn't actually meet any of the mastery of Uncharted 2 or 3. It is essentially start-to-finish linear and closed paths; the widest areas you get are small squares or the like. Really, really small squares that is.

It was always colloquial, in that it was always an inherently low or high or middle or whatever culture-based thing. It has always literally meant an idea or concept which is common across culture. In this case it's an image-idea which is common across the culture of E3. See my comm at Graphic-J.