Kenshi_Ryden
Kenshi_Ryden
Kenshi_Ryden

Ah, I think you're missing the distinction between Easter Egg and secret? In something like Shadow of the Colossus, there are no Easter Eggs like that. Nothing that 'plays tunes' or 'features characters from other games or series' (unless they refer to events in the series' canon), or have little fourth-wall breaking

Yeah that was cool. Imho, though, Shadow otC was a much better game for finding secrets as its minimalist narrative was so utterly veiled to begin with. Finding any tiny nugget of info or suggestion or pattern could mean so much, it was just so exciting.

I love this stuff.

Ah, haha. Stan'll certainly be a good laugh.

What's that from?

Fair, but he could have said that to cushion the blow. If it's his highlight it could have been from mid-late in the game.

Spoiler for fucks sake.

'has come along and decided to be horrible'. 'Rockstar make terrible games'.

True story bro.

It's noir because of the plot and the narrative. Max's consistent narration; bleak outlook, violent undertones (and overtones in this case), preoccupation with death and mortality, gritty and slumming adventures. Noir is a narrative thing. It can be violent or it can be not violent. That's irrelevant. It's the quality

He's a... Supernatural master gunman.

I think it sounds great. Basically Uncharted with less unrealistic climbing, and a better gameplay simulation: more health/ item management, scarce but lethal bullets, a focus on brutal and bloody melee, puzzling with another character... Yeah. Has a lot of good potential, especially coming from ND.

It's a move in the game which is incredibly useful for avoiding enemy bullets while being able to shoot them in slomo, all the while looking like an utter badass. It's called the 'Shootdoge'.

Called the shootdodge I think you'll find ;)

It's apparently mostly story, almost to an MGS extent. There's constant narration inside Max's head, and cutscenes ever 15 minutes, give or take 5.

Hey, what can we say, Max is meant to be a master gunman.

See my comm at Chad.

Apparently individuals only take a bullet or two to down, and ammo is (as per survival genre) very scarce. If you pull a gun, enemies will dodge and hide and try to flank you. The AI is focused around being more sneaky and cunning than straight up aggressive.

I know it doesn't translate to that, I'm just saying it 'might'.

It's over two discs apparently, so who knows, the singleplayer might well be longer than 11 hours.