Kcity
Kcity
Kcity

I’ve been going back and forth constantly for like 20 years between fast paced pc games like CS1.x, L4D2 etc and console games, but I still can’t tell the difference. I’m not sure if I should be sad or happy about it...

Line with a small pea sized dot, somewhat smeared out with a bankcard is the definite way to go.

I agree that in terms of discussion yes/no is better than 0-10, but I disagree that a numerical value is the beginning and end of a conversation. Just check review threads on NeoGAF and it’s endless pages of discussing why a game is as good as it is or why it isn’t. Those numerical values ignite conversation if

That’s the whole point I’m making since that goes for numerical review systems as well. Pot calling the kettle black is what I was saying. I generally love and agree with everything Jason Schreier writes though. Just not in this case :)

That goes for all review systems, they’re never on their own. You seem to get just as much pro’s and cons for an above par game as you get for a stellar game. There’s no weight there, which is the problem.

The thing is that that goes for all reviews. If you actually read a review about MGSV and Mario Maker, you know they’re very different. The point is that a yes/no/not yet is no different and arguably worse than a 5/5, 10/10 or 100/100 system. Saying that it’s much more valuable than a score system is either very

On the other hand two games that would be just above or below par would get a 55 and 60 score and with Kotaku Uncharted Golden Abyss might get a cold hard NO and will be compared with a broken mess like Assasin’s Creed: Unity, while another just barely passes, gets the Kotaku YES and then gets compared to Mario Maker

Something like a conclusion using a small amount of words with a maximum amount of characters. Like two Twitter posts max.

This so much. If you truly believe this Jason, get Kotaku to remove the yes/no binary score and force people to read Kotaku reviews. Otherwise I can only conclude that the hypocrisy is astounding.

“That is saying absolutely nothing as I was never going to touch communities ever, anyways.”

Hope he doesn’t lock himself in...

Some look like the characters from Sword Art Online.

Not really any evidence, just extrapolation of data by a party with an agenda. Big communities are usually on to something though, so I believe it’s at least partially true, but no facts to back it up at all. The truth is probably somewhere in the middle. I guess we’ll see what’s true in the near future.

Maybe he comes off a bit agressive, but he’s right. Don’t let the pro level players deter you from playing CS.

Any legit sources?

The real question is: Why is a comic that shows what GTA mods are about, fun? Why? Why are comics based on gaming so bad?

Beside all that being very basic stuff, that would only be the case when there are no subtitles at all. The point that the comic and I are trying to make is that when there are subtitles, they aren’t well implemented. Not because of the things you said, but because of simple fine tuning after the basic mandatory stuff

Is that really true or is that your guess both in cost and popularity? Cause I would guess the vast majority of gamers isn’t native English and sometimes have a hard time following what is being said at times, like myself for example and I don’t even think my English is that bad.

Seriously devs... Timing your subtitles can’t be that hard, can it?

Your blind MS defending makes you delusional. Since you don’t know the difference, here;