JonathanR
Jonathan R.
JonathanR

Every statement like this only fans the flames you know. Not every young adult who plays Nintendo games and goes to DragonCon dressed as Link or whatever is a chauvinist, some of them just got roped into this whole thing (which does include chauvinists - because every reactionary group of people has its clingers-on)

Yeah, it pretty much stands to reason that if you have a limited capacity for something and you accept someone you wouldn't have accepted on account of them having a certain attribute then someone who didn't have that attribute lost their spot to them. Pretending that isn't something legitimately unfair about

Blaziken doesn't even look like it's related to its evolutionary predecessors. It really is like a bad Digimon... where you have lizard monsters turn into wolves for some reason.

I'd like Torchic if it never grew up, but Blaziken is one of the least inspired things I've ever seen out of the franchise.

I still haven't played it yet :(

'typical jRPG global airships'

Obviously, but we are talking about an imitation of FF7 here.

Yeah, no.

I was more describing the limitations of the PS1 rather than talking specifically about what the PSX FF games did to make themselves look pretty.

Native res != analog output signal. They didn't need to interlace the 320x240 resolution, instead the vertical lines just got duplicated for each scanline pair.

Eh, the character models look about right for the field map models IMO. The textures are way too high resolution (well, at least they are rendered too sharply), but the models themselves seem fine.

I never found Borderlands fun, but that is the comparison I hear a lot.

In all of your ranting about how games are having the essence sucked out of them by speed-runs... you seem to be blissfully unaware of the journey it took those players to be able to do a record-setting speedrun in the first place.

Man... the sacrifices we made going to 3D.

Honestly I always felt like that method of doing things was a lot like how traditional animation works. You've got your well-crafted static background... and then some strangely colored bushes on top of that which can be animated, and you have your actors walking around on another layer on top of all that. Then

Was PS1 capable of doing progressive scan? I thought it was 480i only.

There's way too many trees of relatively high detail in that gif for it to be a PS1 game. Should have just been a single poorly aliased poster image repeated a few times.

Plus there is little more aggravating for people who don't care about trophies/achievements than seeing a slow-moving progress bar block you from getting into your game saying that it has to synchronize trophy data or some bullshit.

Enlighten me, because I don't. This looks more like a pseudo-mosaic style to me.

Actually, a boss rush mode would be a pretty cool addition to the games IMO.