If that ends up being the case, I'd say it will be the biggest dick move Rockstar has ever done.
If that ends up being the case, I'd say it will be the biggest dick move Rockstar has ever done.
That's a feature man. It's well labeled for when you want to escape from the game as quickly as possible.
Even if they did manage to put console quality sticks on a handheld somehow, my closet is just littered with Gamecube controllers that I no longer consider play-worthy because Smash destroyed them. It's acceptable to me that a 35 dollar controller breaks down after a hundred and fifty or so some odd hours of beating…
To the opening question, I respond... maybe. If their justification for releasing those versions in the first place is that those consoles have a larger install-base to draw from than the newer consoles, I question why they wouldn't support those releases on the same basis.
Probably because this is the first console generation following another in which there is an expectation of support for a game after it has already been released.
Yes, SSBB allowed you to use the D-pad and it did exactly the thing I'm describing above with double tapping for smash attacks and the like. It sucked and basically no one used it.
Gross. I tried playing SSBB on my Wii U with a classic controller and it was constantly dropping inputs, probably because my Wii U is in fairly close proximity to my router. Oddly that never seems to happen with the pro controllers... In any event, one of the best things about the Gamecube controller adapter is that…
I speculate that this might have something to do with why they needed to make a new 3DS.
The problem is that the game relies heavily on analog input concepts. You can emulate them by requiring double-taps in certain directions (you lose certain subtleties this way like slight directional changes to the smash attacks and tilts), but you can't capture the full effect and you screw up the timing.
Did they ever release the heist missions for GTA:O? Seems like they said it was just around the corner at release time and that was the last I ever heard of it.
To an extent it does, but no, they really de-emphasized that stuff starting with GTA4. There are generally no missions for specific vehicles (can't press R3 to toggle vigilante/firefighter/etc missions) and while in GTA5 at least you could do taxi fares, there wasn't any timer associated with it and there was no…
Pretty sure that's not safe for consumption.
Pretty sure that's not safe for consumption.
While Wada did not give specific examples on how, he is certain that cloud technology will revolutionize gaming. "This is the age where it's possible to create explosive hits." Wada said, bringing up games like Angry Birds or League of Legends as examples. "I feel the idea of releasing low-risk content for already…
As for who doesn't make the cut, Sakurai noted, "Characters from a series that has no future are rarely chosen. Also, fighters that switch models are a different matter."
I agree that his sound effects and his meteor kinda suck now, but his fair seems to apply more pressure than it ever has before and his yoyos are surprisingly effective now (although I really wish they had kept the sleep attack).
Ness Ness Ness Ness Ness Ness Ness Ness Ness Ness Ness Ness...
The reason he picked Ganondorf is probably because he has the most predictable clone form...
They don't. Tournament players have never insisted on Final Destination, only on neutral stages that don't actively attack players. Final Destination is popular more because it's large than because it's flat and honestly I think Animal Crossing got more play in SSB3.
No effort is giving them too much credit. Maybe if you are talking about older games at less than peak settings, but 4k gaming is extremely taxing right now even with top of the line dual gpu setups struggling to get above the 30s for middle detail settings on most current games. Tom's hardware has only just started…