JohnoBoy
JohnoBoy
JohnoBoy

@Skjald: I read what you you said and I somewhat agree, but I would recommend you'd give Resonance of Fate a try, it has one of the better fighting systems I've tried in in years, the story and dialog is Okay (go for the English dub, trust me, not all the Japanese dialog is subtitled) and it was overall one of the

@stop2: MAG, the next SOCOM and Killzone 3 have been confirmed to support the move.

@Zerorush: The move compatible RE5 _is_ out, it's called RE5 Gold edition...

@Moonchilde: Maybe the character animations weren't created with 60 fps in mind. If that's the case, you wouldn't even notice the higher frame rate. Sure, stuff like camera pans would look smoother, but the animation of characters itself in the environment would stool look the same, as each frame of animation would

@drag: I skimmed across the RoF and I must agree it's one of the best games I've played this year, it was shame it came out very close to FFXIII and went largely unnoticed.

@Cake Tank!: Is Wario a canon character, though? Looking as the games shown by Nintendo here as "Mario" games, the only "proper" game I can think he appeared in was the DS remake of SM64.

@Cake Tank!: Giving R&D1 the finger... Practically telling them their games aren't canon...

Played through most of it during a (very long) bus drive yesterday and finished it, pretty good game, and the end boss is quite a challenge for a game that mostly doesn't rely on split-second actions, it looks like a casual game but it actually quite challenging, thinking of getting "the lost levels" in-app DLC just

Of course, since Wii games are region locked, unless you have a Japanese/Modded Wii, you're paying just for a cover...

@El_Mexicutioner: Actually, the same effect with the ears was used in the Mickey Mouse houseclub animated 3D series, I noticed it while my niece was watching it. I do wonder how they would look if the camera is aimed from a high angle

@Lord Byte: That's true, Sub controller is only if you think you'd be uncomfortable holding a DS3/SIXAXIS using only one hand.

@reducks: Unless they've supplied them with PSP Go units. In that case, bummer

@Zangetsu: Can't escape throws!: Err, AFAIK the hole they're using for transporting items right now is the size of a lemon, they'll have to do a lot of workout to fit through it...

@kojimarou (is my PSN and Gamertag): The PSP GoW team is different than the PS2/Ps3 team. The PSP games are handled by Ready at Dawn, a talented development house, that's for sure, but not 1st party

2 years ago I went to the US, been to New York and witnessed all the post 9/11 security checks. Jeez, I've never been screened so often in my whole life, and I live in Israel, where we have security guards with metal detectors screening for bombs practically everywhere public.

Now playing

I remember seeing both of these concepts in an indie game, called Tag, it was an FPS where you had a paint gun that affected certain surfaces, creating slopes, springy parts, etc... I do hope valve hired those guys and not just copied their stuff...

@petethepanda: Judging by the uses Microsoft has shown for it so far? Yes, pretty much.