JocelynKosovar
tokugawa
JocelynKosovar

Well, you can speed up grinding with it too.

Just played through the (extremely hard) Vampire sidequest, and wow, a really huge chunk of story is hidden in that sidequest. Sorta surprised me.

My guess it's a technical one. Due to the lower resolution of the 3DS (compared to consoles), and maybe due to the smaller screens (even a 3DS XL is smaller than a TV), they needed to make more "chubby" character designs than the original ones in order to make them visible enough (like, if your legs are thin, on a 3DS

In the full game, it eases you in by giving you the jobs one by one (you gain each one through the story or sidequests), so it's not like that they say "here's 24 jobs, now do something".

To do a Default for characters you haven't input commands for yet, you can just tap on "Go!", and it will Auto-Default the rest of the characters.

Yeah, except the full game is not the same game as the demo aside from system similarities. The problem with the demo is though that it drops you in, without much explanations.

It's actually not even a Select bit of the game. It's another game with a similar system that drops you into it without any buildup, but the demo's parts aren't even included in the full game.

As someone who has been involved in console game development as programmer and lead programmer, I can say that the gains on consoles would probably be less than the gains on a PC. Many PC games extract game data in a fashion that allows for flexible loading (i.e. you choose what assets - high res or low res - you want

I have to agree with the other poster, this really made me laugh!

Well, this only works a few times. People see this, think it's a gold mine, everyone starts doing ripped art/clone games, and the bubble bursts. What remains successful then are developers who actually bet on creativity and innovation to begin with.

Actually, that's not such a bad idea at all!

Defending a country from invasion by an aggressive country does not mean having to invade said aggressive country.

Looks delicious! Could be great with a little gravy sauce and mashed potatoes.

Sometimes actually we don't get them at all. I'm looking at you, Atlus.

I'm already there for two months, and I have to say, it's a weird feeling. Usually you Americans get stuff way before we Europeans do.

In the actual game, you would have some abilities by the time regular mobs poison ot otherwise incapacitate you, that can make you immune to those ailments (but the strategic is choice is that you only have a limited number of slots for abilities, so you might have to trade with some other useful abilities). Also you

"Scantily clad" does not equal "sexy".

If it's a regular publisher-developer contract then the developer just delivered what Square ordered. I think you're overestimating the rights a publisher has in a traditional publishing contract.

Sorry but it was NOT clear that we're just talking first party games.

Because just releasing the ROMs as-is with an emulator is far easier and costs less than rebuilding every single DS game which Nintendo itself can't do (except for their own games), so it would have to contact each game's developers and ask them to dig out the old source code again, then there would need to be a new