Ghostwire: Tokyo isn’t first party. Sony just paid Bethesda for a year of console exclusivity. Same with Deathloop. Both games are on Xbox now.
Ghostwire: Tokyo isn’t first party. Sony just paid Bethesda for a year of console exclusivity. Same with Deathloop. Both games are on Xbox now.
I think Starfield’s setting is the main issue. It just isn’t all that interesting to most RPG fans. Fantasy has always been the most popular setting for RPG players.
I mean, that’s really the goal for any big AAA game. They all want to be really popular, heavily covered by content creators and receive daily headlines on gaming sites.
CCU is relevant for multiplayer games because your experience relies on other players. Things like matchmaking rely on large player pools to create suitable matches. If a MP game has a really low CCU, chances are the only people playing are really good and new players are going to get stomped, resulting in a poor…
Given overall single-player CCU trends on Steam, I think it’s safe to assume that both TotK and Spider-Man 2 player counts dropped significantly within a month. That’s just what happens with the majority of SP games. It even happened with Baldur’s Gate 3 despite it being a massive and highly replayable GOTY winner that…
Sure, but the goal of commercial games is to maximize profit. The amount of revenue required to do that varies per budget, which is why small indie games can take more risks and have exclusively queer protagonists. The best you can really hope for from most AAA developers is the option to be queer. TLOU2 would be an…
You really should read full comments before replying. I specifically mentioned TLOU2 at the end of my initial post. In fact, I think I’ll just copy and paste the entire thing here to save time:
*shrugs*
BG3 and Sims don’t force you to be LGBTQ. It’s completely optional. Hetero people are generally okay with having the option to be queer, they just don’t want it to be forced. Wasn’t aware that Hades or Celeste had queer protagonists, though it makes sense since indie games are lower budget and therefore more likely to…
True, except the DoA games had way better graphics (they basically pioneered jiggle physics) and pretty solid gameplay. If someone really hated TR’s gameplay, I don’t think Lara’s super low-poly boobs would be enough to put up with it.
This is the thing, we queer people play straight characters all the time.
What I was trying to say is that games having more and more similarities in features that consumers are beginning to expect, does not change the fact that the console and PC markets are wildly different.
I’m not sure I’d agree with High on Life and Atomic Hearts being behemoths of the genre. They did well because they didn’t have absurdly high budgets so meeting sales targets was easier. Their GP deals also helped a lot.
I wish there was an impartial AI that could judge the merits of arguments based on logic and specific, factual support.
If you owned a PS4 and had no interest in PS5 launch titles, you had no reason to buy one at launch. The early adopters who bought it for the sake of buying it were the exception, not the rule. However, carrying over PS4 libraries gave more people incentive to buy PS5 at launch. PS4 owners could just continue playing…
I mean, they greenlit a new Deus Ex and it was in preproduction. Unfortunately, they also made a $2b bet that didn’t pay off and Deus Ex was a casualty of that.
So people paid $50-60 multiple times for a low-poly, low-res Lara model when they could have just jerked off to the numerous print and video ads featuring a much higher-poly and higher-res Lara in much skimpier outfits and suggestive poses..?
Even if that were true, it would make her the opposite of a white savior because she isn’t actually saving anyone. If anything, the game could be seen as a critique of the white savior trope.
You’re confusing “remaster” and “remake.” The System Shock released in 2023 was a remake, not a remaster. As in, they rebuilt the entire game from scratch. There’s no shared code or assets with the original game. A System Shock remaster was released in 2015 in the form of System Shock: Enhanced Edition. Like most…
Does it matter? MS paid the developers/publishers to launch the games on GP. Devs/pubs don’t really care how they make money. They just care that they make money. If subscription service revenue helps single-player shooters get made, I don’t see any problem.