Jerykk
Jerykk
Jerykk

Random encounters aren’t a new concept and can be done well if the encounters are varied and interesting. See the original Fallout games, Encased, ATOM RPG, etc. Also, there needs to be a way to avoid said encounters (usually skill checks).

Am I the only one who wants a full Detective Peach game? I could totally see her investigating various crimes around the Mushroom Kingdom. Could even do a crossover with True Detective. Call it True Detective: Kingdom.

I felt like this showed the combat off better. It seems like they’re focusing on tactics and that’s not going to showcase well in a bunch of very short clips. You really need to see an entire, unedited encounter and this additional footage comes close to providing that.

What’s weird is that a lot of these retro-shooters actually look worse than the shooters that inspired them. Dusk (without the recent HD upgrade) looks way worse than Quake ever did. Same with Amid Evil and Ultrakill. Not for technical reasons but just inferior art direction and modeling. Oddly enough, the 2.5D retro

Does the new DRM even stop those mods, though? As far as I know, skins don’t require any modifications to the game’s executable.

I don’t understand the reasoning for this. All of these games have already been cracked and can be easily pirated by those inclined to do so, so this won’t increase sales at all.

I’m not the one that made the claim. You are. You’re claim was that a truly choice driven game, as I described it, was impossible and will always be impossible.

To me, a scam is when someone intentionally lies in order to cheat people out of their money. If the developers of The Day Before wanted to do that, they could have crowdfunded the game or taken pre-orders. Instead, they made a functional (albeit underwhelming) game and released it into early access.

This and Palworld really show much a game’s premise alone can build hype. If you have an idea that really resonates with people, that’s usually enough to get a successful launch. People imagined that The Day Before would be an open-world, massively multiplayer The Last of Us.

You can play this entirely in single-player if you want. You’ll just have AI companions instead of players.

Okay. I guess I’ll just accept your claim that the Avatar videogame is not the Avatar of videogames. Totally makes sense.

North Korea won’t nuke the U.S. because of things that have happened in the past. Based on this historical precedent, North Korea’s leadership is well aware that if they were to declare war on the U.S. or its allies, it would end badly for them. Thus, through historical precedent and a logical analysis of cause and

  • It’s a poor analogy because there’s already an Avatar videogame so there is already a direct comparison you can make.

Alternatively, you just made a poor analogy and refuse to address any of my specific points because you can’t.

Not sure what you mean when you say they aren’t allowed to be traded in. Do Gamestop and Best Buy no longer take AAA games? If so, you can still sell them on eBay, Amazon, etc.

It’s a poor analogy because there’s already an Avatar videogame. As such, there is a direct comparison you can already make and I can pretty much guarantee that Hogwarts has already sold far more than the Avatar game will ever sell. You can also directly compare the aggregate review scores of the two games. Hogwarts

You don’t think it’s possible to use logic or precedent to accurately predict what will (or won’t) happen? Really? Off the top of my head, I predict that North Korea will never nuke the U.S. Why? Because the U.S. has a significantly stronger military, way more nukes and far more allies (including one right next to

Once again, I’ve already conceded that it’s theoretically possible that it could happen, just like it’s theoretically possible that anything could happen. However, we can use precedent to form accurate predictions on what will actually happen.

I feel like you don’t understand what “pedantic” actually means. You’re describing your own argument. I’m saying that, based on 40 years of historical precedent, the likelihood of your dream “choice-driven” game being made by AAA developers is effectively zero. Is it impossible? No, there’s always a remote chance, no

Anything could theoretically happen, yes. However, we can use historical precedent to predict what will most likely happen.