At this point, you’ve clearly given up any pretense of presenting a cogent argument so not much point in continuing. It was fun while it lasted, though.
At this point, you’ve clearly given up any pretense of presenting a cogent argument so not much point in continuing. It was fun while it lasted, though.
Yes, pointing out the obvious fact that “fan” implies more than a just mild interest is definitely gatekeeping and not at all common sense. I’m obviously a fan of every single piece of entertainment that I have any amount of interest in watching or playing at some point.
Are you going to elaborate or just continue with the low effort responses?
Plenty of TGA nominees got lower review scores than Hogwarts Legacy. Off the top of my head, Dead Island 2, Ghostrunner 2, Venba and Party Animals all received TGA nominations.
There’s already an Avatar videogame so that might not be the best analogy. I’m not going not to argue whether or not Hogwarts is anyone’s favorite game because there’s no possible way to substantiate that claim. That said, statistically, there’s a high chance that at least one of the 22 million people who bought…
Oh, I’m well aware. I’ve done this song and dance with him before. I just find it entertaining watching his arguments gradually devolve into complete nonsense.
Fair, though in the context of this debate (over whether or not anyone was interested in Hogwarts Legacy in 2023), that table shows that yes, a lot of people were interested in it. The question isn’t how quickly the game sold but how many copies it sold in 2023. The table suggests that it sold many copies. WB’s…
Not sure how pointing out that “fan” requires more than just a mild interest in something qualifies as gatekeeping. For example, when I see a trailer for a new game, movie or show, I might have a mild interest in playing/watching the full product at some point. Does that make me a fan of said product? Nope. It just…
a person who regards someone or something with wonder, pleasure, or approval:
Nope. I’m using the dictionary definition of the word:
Out of curiosity, do you think any Harry Potter fans waited 10 months to read the latest book or watch the latest movie? This applies to fans of any IP, really. Star Wars, Spider-Man, Batman, Indiana Jones, Avatar, etc.
The data is useful because it shows that Hogwarts Legacy was a commercially successful game in 2023. WB already officially announced that the game sold 22 million copies in 2023 (over the course of 10 months since the game’s launch in February). 22 million copies in less than a year is a success by AAA standards.
As I said before, there’s a direct correlation between interest and perceived value. The higher the interest, the higher the perceived value and more money people are willing to pay. Your entire argument revolves around the unsubstantiated claim that people only bought Hogwarts because they’re Harry Potter fans. As…
Based on... what, exactly? Obsidian’s games have a history of meaningful choice & consequence. I’m not sure why you’re expressing skepticism over the claim that Avowed will have it too.
Middle-aged people can afford to spend $60-70 on a game. If said middle-aged people are also HP fans, why would they wait 10 months to buy a game they’re really interested in (due to the IP) and can readily afford at full price..?
We’re talking about a videogame here. It costs $70 at most ($60 on PC). Not exactly a large investment, particularly when most people only buy 1-3 games a year.
If I was buying something based solely on hype and nostalgia, no, I wouldn’t wait 10 months for it to be discounted 50% off. If I’m really excited for a game, I’ll buy it day one. There’s a direct correlation between interest and the price people are willing to pay.
Again, if a game’s initial success is solely driven by hype and nostalgia, it won’t continue to sell well once those wear off. Critic reviews are static, user reviews are not. Over the past month, Hogwarts received 5000 positive user reviews on Steam.
Maybe, maybe not. It’s impossible to know. What we do know is that the majority of players enjoyed the game, as proven by the game’s aggregate ratings on Metacritic, OpenCritic and Steam. In addition, if the game’s commercial success was purely driven by hype and nostalgia, it wouldn’t have sold 2 million copies in…
22 million copies sold is a success. The overall positive reviews are just icing on the cake.