Jerykk
Jerykk
Jerykk

$18 seems crazy expensive for what you get but it makes sense if you consider how people likely use the service. I doubt many people stay subscribed for an entire year. There’s just not enough content to justify doing that. It’s far more likely that they only subscribe for a month or two for specific releases.

You don’t really have any evidence of that. For all we know, Rocksteady could have been the one to pitch a co-op loot shooter to WB. This might seem crazy but not all developers want to keep making the same game over and over. Many developers are fans of loot shooters too. Shocking, I know.

So, by that logic, every MCU film is a sequel to Iron Man? Just because something takes place in the same universe as something else doesn’t make it a sequel. Arkham Knight is a sequel to Arkham City because it’s a direct continuation of the story from AC, has the same protagonist, the same setting, the same gameplay

It’s a loot shooter so it makes sense that everyone uses guns. Could they have replaced King Shark and Captain Boomerang with characters more likely to use guns (like Peacemaker and Bloodsport)? Sure but shooting is only part of SS. Each character has unique traversal and special abilities and it would have been

Nope, there are some commenters around here who still insist that SS is supposed to be a direct sequel to Arkham Knight.

Healers have always been problematic in that, once you add them to any game, they become essential parts of the meta even though the majority of players don’t actually want to play as them. So, if you want to win, you need to rely on the minority of players that play as healers. There’s nothing more frustrating than

For skeptical fans, it was another indication that Suicide Squad wasn’t the single-player Batman sequel they wanted.

Globally or in Japan only? Because globally, Sony has the dominant share of the console software market.

The traversal is what sets the game apart from other loot shooters. Off the top of my head, I can’t think of any loot shooter that offers this degree of mobility. Now, SS screws it all up by requiring ADS and reloading, completely destroying any momentum you built up through traversal. But the traversal itself is

What? This plays nothing like GK. GK is all about melee combat and some stealth. SS is a shooter. I guess they’re similar in that they’re both action games with co-op and loot systems but that describes a huge swath of games.

It’s not really telling at all. Based on what I what I played of the alpha, the currently public footage is accurate. The game plays the way it’s shown to play in the footage.

Huh, the addition of Swansong almost makes me regret not renewing my subscription. Almost. Hopefully it’ll be added to GP at some point so I can play it on PC.

I hope it becomes a recurring trend. Exclusivity clauses are bullshit. Just let me play games on my preferred platform/service.

I prefer the side-missions simply because they don’t force me to sit through 10 minute cutscenes. If you’re just going to show people talking, it doesn’t need to be a cutscene. Just have it be a regular dialogue where I can read and quickly advance through each line. If you’re not going to show anything interesting in

The gaming media has a pretty heavy bias towards AAA, cinematic, story-driven games. If a game has good writing, the media will give it good reviews. We’ve seen that happen with GTA, Red Dead, Alan Wake, The Last of Us, Wolfenstein: The New Colossus (I think that actually has strong mechanics but that’s not the reason

Not really. Getting into the closed alpha was really easy. I just signed up on the site and got a key. Calling it alpha is a bit of a joke, as the game would have already been in beta by the time the test started. No game is still in alpha three months before ship date.

Yeah, you have to use ADS to shoot which kills your mobility.

Key difference is that in America, you aren’t sent to prison for criticizing the government or political figures.

Not sure how much longer Unity will survive. With UE5 dominating the AA and AAA market and Godot rapidly growing in the indie market, I don’t really see Unity’s market share increasing this generation.

You can reload manually or automatically. It uses an Active Reload system like in Gears where if you press the input again during a specific window, you can reload faster. This makes sense for a cover shooter because the designers want you to say behind cover. It makes zero sense for a run ‘n gun shooter where the