Jerykk
Jerykk
Jerykk

Drop in price? You can already get it for $20. Seems pretty reasonable for the game’s scope and quality.

PoP began as a side-scroller so this is a return to form, really. It actually looks pretty great to me. Lots of skill-based platforming and combat. Puzzle elements seem a bit light from what’s been shown but then, Tomb Raider always had a greater emphasis on puzzles than PoP did.

It all boils down to your interest in its exclusives and whether or not you’d rather play them on PC. At this point, if you prefer gaming on a PC, it’s really hard to justify buying a PS5. Sure, you’ll have to wait a while for Sony’s ports but there are more than enough games to keep you busy in the meantime. If you

Not sure why that’s relevant here..? Regardless of the platforms he played them on, these are the games he enjoyed most this year.

It’s not a false equivalency. I’m saying that the source of the art is irrelevant if the end result is equally bland and forgettable. If a human had made this throwaway Twitter art, it would still be throwaway Twitter art. It wouldn’t suddenly become some amazing masterpiece just because a human made it. There’s

What’s the difficult question here? Again, the article suggested that it was contradictory for AI to generate an image promoting indie games. I’m explaining why it wasn’t. A lot of solo indie developers already use AI art because they don’t have the skill to make their own or the money to hire someone else to do it

Correct, legality alone doesn’t justify anything. However, people often equate legality with morality so if you oppose AI generation on an ethical basis, legality should logically be a consideration.

Most of these games are in the 80 range on MC. That’s equivalent to a B on the American grading scale. Still a good score but not exactly “best” territory. This list reads more like “these are RPGs we played in 2023" than “these RPGs are better than all the other RPGs released in 2023.”

I actually started gaming on consoles, then switched to PC, then switched back to consoles when my PC got too outdated, then switched back to PC when I could afford to upgrade.

You’ll need to explain how this is a whataboutism. The article suggests that using AI to promote indie games is somehow contradictory. I’m explaining why it isn’t because many indie developers already use AI to help develop their games.

20-30 FPS is 2-3x higher than 10 FPS. 720p-900p is 3-4x higher than 240p. A 10 FPS increase isn’t really noticeable if you’re getting 200 FPS because that’s only a 5% increase. However, the jump from 10 FPS to 20 FPS is a 100% increase and makes a huge difference in playability (trust me, I’ve tested games at 10 FPS

According to Chenglong, he couldn’t make it to the toilet in time and simply opted for the bathtub because…I guess it was right there?

I’m pretty much the exact opposite. I feel no compulsion to min/max my settings. As long as I can get the game running smoothly most of the time, I’m happy. I also don’t feel any compulsion to Alt+Tab out of games. Once I’m gaming, I’m fully invested. I actually struggle a lot more with movies and TV shows.

“Better” in terms of ethics or actual results? Because I can show you a lot of awful human art that looks way worse than AI art.

I agree. A shitty game is a shitty game. However, any game is made better by improved image quality and performance. Conversely, any game is made worse by having inferior image quality and performance. Tears of the Kingdom would be a pretty awful experience if it ran at 10 FPS and 240p.

I’m talking about internal render resolution, not output resolution. Internally, games render at all sorts of random, non-standard resolutions in order to maintain performance. When you play a Switch game on your 4K TV, the game isn’t actually rendering internally at 2160p. It’s rendering at a much lower resolution

Hiring other people isn’t really feasible if you’re a solo dev with little to no budget. Learning how to draw well takes years so that isn’t really an optimal solution if you’re more interested in other aspects of game development. Don’t get me wrong, I have immense respect for solo developers who handle all aspects

From an ethical standpoint or in terms of results? I’m not talking about ethics here. I’m talking about results. In terms of quality and “uniqueness,” I’d say AI art and art asset packs are roughly equal. The key difference is that AI art is much more customizable which is a pretty big advantage if someone is trying

That’s a pretty broad generalization. Indie devs come in all shapes and sizes. Not all of them are trying to make GotY contenders. Some just want to make visual novels or RPG Maker games. Those aren’t exactly known for having high production values or great art.

I’m not sure why you’re talking about rights. This is simple cause and effect. If someone wants to make games and has the tools to legally do so, there’s nothing stopping them from making games.