Jerykk
Jerykk
Jerykk

Well, no, Hogwarts has a 84 MC score which is higher than many of the nominees in various categories. It absolutely would have been a legitimate nominee in the Best Family Game category, for example. Jedi Survivor’s MC score was only one point higher and it was nominated in the Best Action/Adventure category.

Pretty sure BG3 has outsold Hogwarts on Steam. The number of user reviews has a direct correlation with the number of owners. BG3 currently has over 355k user reviews. Hogwarts has 161k.

When people say “indie,” they typically mean “low budget” rather than “self-published.” Most of the games listed in the indie categories are not actually indie.

Yeah, I believe that’ll happen too. But it’s going to be a slow process. Until it does happen, men will continue to dominate lists of influential games industry people.

At one point, Yahoo had the dominant share of the search engine market. Eventually, that market share eroded as Google rose in popularity. Consumers have always had a choice of multiple search engines. They just choose to use Google because they’re happy with its results.

Except Epic doesn’t just want to put their app on the platform. They can already do that on Android via side-loading. They specifically want Google and Apple to host Epic’s software on their respective stores without compensation and that demand was already rejected in the Apple case.

How is it different? They want Google to distribute Fortnite on Google Play but they don’t want to give Google any cut of Fortnite’s revenue. Fortnite is F2P so MTX like V-Bucks are the only source of revenue. Allowing players to purchase V-Bucks directly from Epic at a discount is a pretty obvious attempt to deprive

Kotaku sadly has a time limit on editing existing posts so I had to make a new one. Here are my findings after thoroughly reviewing the magazine:

I’d argue that Last of Us, not Uncharted, served as inspiration for GoW with the whole “sad dad protecting child” thing. I agree that Uncharted did mark the beginning of Sony’s focus on cinematic, third-person, story driven action/adventure games, though.

No clue. I’m assuming that they hired more than just the writers featured in the retrospectives over their 30 year history. Women writers for videogame magazines were likely a rarity in the 90's and early 2000's when magazines were still relevant.

I’ll need to reread the issue to confirm but I’m pretty sure the moments just refer to specific games and events, not people. I don’t recall there being any interviews. As for the writer retrospectives, how many women actually wrote for PC Gamer magazine..? Genuine question. I know they have women working on the

That’s a pretty bad analogy. For one, gas-based cars are more popular than electric ones due to cheaper pricing and maintenance, the widespread availability of gas and the speed with which you can refill your tank. Nobody buys a gas-based car because of its environmental impact. They buy a gas-based car because it’s

They don’t get the recognition they deserve because most people are perfectly happy with how Google performs and therefore feel no need to explore alternatives. If people were unhappy with Google, that wouldn’t be the case.

Is the article available online or only in the print magazine? I’m curious to see who they picked, how many they picked and why. Based on the one pic from the article, it only says “we celebrate the people who made PC Gamer magazine the cultural touchstone it is today.” Does that mean they’re only talking about people

She’s a solid example. She’s known as the writer for some famous, story-driven games. Though, the influence of her work is questionable. She’s best known for the LoK saga, which was great, but I can’t think of any other games that took any clear inspiration from it. She also worked on Uncharted which was pretty

Again, influence depends on recognition. Note my use of “attributed with” and “famous for.” You aren’t influential if nobody knows who you are or what you’ve done. Roberta Williams absolutely should be recognized for essentially creating the adventure game genre. However, most people don’t recognize her for that (or

Except she isn’t renowned for that. Monkey Island is far more renowned than Mystery House or King’s Quest. Remember, influence requires recognition. Gears of War didn’t invent cover systems but it did popularize them. Doom wasn’t the first FPS but it did popularize the genre. Steam wasn’t the first digital

We’re talking relative renown here. If you’re making a list of the most influential people, you’re going to pick the most influential people and in the gaming industry, those people are all men. I already covered Williams in another reply, Kim Swift is known for the first Portal and nothing else, Brenda Romero isn’t

Nobody calls a book a game. That’s because the reader has no agency in the narrative. Games are defined by player agency. The ability to influence the experience is pivotal to gaming as a medium. That’s why many people view walking simulators as experiences rather than games. That doesn’t mean they are bad

Part of the problem with Raymond is that she isn’t associated with creative roles. She’s been a producer on her highest profile titles and is therefore more involved in management and business decisions than creative direction. As such, she’ll never be seen in the same light as Kojima, Mikami, etc.